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Why we like plot: Our Job as DMs
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<blockquote data-quote="pawsplay" data-source="post: 4992504" data-attributes="member: 15538"><p>I wasn't saying anything about simulationist versus dramatist. I am not a Forgie at all, and I do not think GNS labels are very useful. The taxonomy I am using has two categories:</p><p></p><p>- Fantasy wargames: Explore the world, resolution is realistical and simulation-based</p><p>- Storytelling RPGs: Explore a story, resolution is dramatic and trope-based</p><p></p><p>Obviously, a storytelling game can be rules-heavy and mechanistic, and it can certainly meet the GNS definition of a genre-simulation game. </p><p></p><p>But even the Forge doesn't use GNS anymore. GNS could never really get a grip on immersion, and of course, when we are talking about the job of the GM, we are precisely talking on the immersive experience of the player.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4992504, member: 15538"] I wasn't saying anything about simulationist versus dramatist. I am not a Forgie at all, and I do not think GNS labels are very useful. The taxonomy I am using has two categories: - Fantasy wargames: Explore the world, resolution is realistical and simulation-based - Storytelling RPGs: Explore a story, resolution is dramatic and trope-based Obviously, a storytelling game can be rules-heavy and mechanistic, and it can certainly meet the GNS definition of a genre-simulation game. But even the Forge doesn't use GNS anymore. GNS could never really get a grip on immersion, and of course, when we are talking about the job of the GM, we are precisely talking on the immersive experience of the player. [/QUOTE]
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