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Why we like plot: Our Job as DMs
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<blockquote data-quote="Korgoth" data-source="post: 4992754" data-attributes="member: 49613"><p>Quite.</p><p></p><p>D&D is a game. If you want to do well at a game, you have to be good at it. It is an especially good game for you to choose to play if you can have fun winning or losing at it.</p><p></p><p>You get to do well at Chess or Flames of War or Settlers of Catan because you learn how to make good decisions when playing it. That's what excellent play means... that you have the ability to make good decisions when playing the game.</p><p></p><p>If you make poor decisions at the game, your pieces will fare poorly (your knight gets captured, your platoon gets rolled up by an enemy assault, you end the game with 2 towns and 5 Victory Points, etc.). It's the same in a role playing game... hence the "game". Ideally you learn from your mistakes and get better at it. Just like I learned the hard way in Flames of War not to deploy an infantry platoon in such a way that you block your own fire lanes in defensive fire... now I do better at the game than before. Which is quite pleasing.</p><p></p><p>A role player who says things like:</p><p>"I punch the Overking in the face"</p><p>"I jump between all four trolls and poke one with my epee"</p><p>"I leap off the 2,000 foot cliff and aim for a snow bank"</p><p>"I tell the dragons that they're a bunch of sissies"</p><p>... is not playing Batman. He may <em>think</em> he's playing Batman, but he's actually playing a schlub who thinks he's Batman.</p><p></p><p>And there are degrees of success... Batman is just a shorthand for the pinnacle of success. Ideally, your success in the game will be commensurate with the quality of decisions that you make during the game (luck excepted). Super awesome decisions mean that you do super awesomely. Poor decisions mean you do poorly. Good decisions mean that you do well.</p></blockquote><p></p>
[QUOTE="Korgoth, post: 4992754, member: 49613"] Quite. D&D is a game. If you want to do well at a game, you have to be good at it. It is an especially good game for you to choose to play if you can have fun winning or losing at it. You get to do well at Chess or Flames of War or Settlers of Catan because you learn how to make good decisions when playing it. That's what excellent play means... that you have the ability to make good decisions when playing the game. If you make poor decisions at the game, your pieces will fare poorly (your knight gets captured, your platoon gets rolled up by an enemy assault, you end the game with 2 towns and 5 Victory Points, etc.). It's the same in a role playing game... hence the "game". Ideally you learn from your mistakes and get better at it. Just like I learned the hard way in Flames of War not to deploy an infantry platoon in such a way that you block your own fire lanes in defensive fire... now I do better at the game than before. Which is quite pleasing. A role player who says things like: "I punch the Overking in the face" "I jump between all four trolls and poke one with my epee" "I leap off the 2,000 foot cliff and aim for a snow bank" "I tell the dragons that they're a bunch of sissies" ... is not playing Batman. He may [I]think[/I] he's playing Batman, but he's actually playing a schlub who thinks he's Batman. And there are degrees of success... Batman is just a shorthand for the pinnacle of success. Ideally, your success in the game will be commensurate with the quality of decisions that you make during the game (luck excepted). Super awesome decisions mean that you do super awesomely. Poor decisions mean you do poorly. Good decisions mean that you do well. [/QUOTE]
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