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Why we like plot: Our Job as DMs
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<blockquote data-quote="CharlesRyan" data-source="post: 4993546" data-attributes="member: 5265"><p>Hussar and I seem to be on the same side of the argument, but my point is not really the same as his (though I think his is true and valid).</p><p></p><p><em>My</em> point is that even though we know the outcome of the battle, the first 24 minutes of Saving Private Ryan are still engrossing, thrilling, and intense. In fiction, a preordained outcome is not antithetical to enjoyment--in fact, it really doesn't have much to do with it one way or another.</p><p></p><p>And I think the same thing is true with RPGs. When you get down to it, what really matters when you're gathered around the table isn't <em>how will this all end?</em>, it's <em>what's going to happen next?</em>.</p><p></p><p>And maybe that's the difference between a GM who likes plot and a railroader. The plotter may have a structure in mind, but he doesn't know what will happen next any more than the players do. He simply keeps his eye on the destination and adjusts over the course of the campaign or adventure to get there.</p><p></p><p>The railroader decides what will happen next and enforces that.</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 4993546, member: 5265"] Hussar and I seem to be on the same side of the argument, but my point is not really the same as his (though I think his is true and valid). [I]My[/I] point is that even though we know the outcome of the battle, the first 24 minutes of Saving Private Ryan are still engrossing, thrilling, and intense. In fiction, a preordained outcome is not antithetical to enjoyment--in fact, it really doesn't have much to do with it one way or another. And I think the same thing is true with RPGs. When you get down to it, what really matters when you're gathered around the table isn't [I]how will this all end?[/I], it's [I]what's going to happen next?[/I]. And maybe that's the difference between a GM who likes plot and a railroader. The plotter may have a structure in mind, but he doesn't know what will happen next any more than the players do. He simply keeps his eye on the destination and adjusts over the course of the campaign or adventure to get there. The railroader decides what will happen next and enforces that. [/QUOTE]
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