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Why we like plot: Our Job as DMs
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<blockquote data-quote="Raven Crowking" data-source="post: 4994155" data-attributes="member: 18280"><p>Sorry, Hobo, but what Hussar described and the game rules he used to back up that description are at odds. What Hussar described was not a game; it was discussion about a theme and/or making up a story about a theme. </p><p></p><p>The word "game" has meaning, which I didn't invent, and "games theory" goes quite a bit farther than the latest fad in rpgs.</p><p></p><p>Also, "shooting the breeze" is a valid activity, even if not a game, that we all engage in AFAICT. Saying "X is not Y" doesn't make X intrinsically better than Y or vice versa; it only means that they are different things.</p><p></p><p>In any event, examination of Hussar's claims demonstrated that it was his description that was at odds with being a game, not the game itself or (presumably) the playstyle.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4994155, member: 18280"] Sorry, Hobo, but what Hussar described and the game rules he used to back up that description are at odds. What Hussar described was not a game; it was discussion about a theme and/or making up a story about a theme. The word "game" has meaning, which I didn't invent, and "games theory" goes quite a bit farther than the latest fad in rpgs. Also, "shooting the breeze" is a valid activity, even if not a game, that we all engage in AFAICT. Saying "X is not Y" doesn't make X intrinsically better than Y or vice versa; it only means that they are different things. In any event, examination of Hussar's claims demonstrated that it was his description that was at odds with being a game, not the game itself or (presumably) the playstyle. RC [/QUOTE]
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