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Why we like plot: Our Job as DMs
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<blockquote data-quote="pawsplay" data-source="post: 4998630" data-attributes="member: 15538"><p>Basic D&D admits no differences between two fighters with identical ability scores. Mechanical differences do not constitute a personality.</p><p></p><p></p><p></p><p>Probably, but it hasn't stopped you from playing fast and loose with definitions. I don't know with certainty what "role assumption" means to you. I know that in my view, role assumption implies freedom of choice. Yet you do not seem to believe real choice is a prerequisite. Hence, the controversy.</p><p></p><p></p><p></p><p>There was a causal event, a natural consequence, and continuity. Hence, it is a narrative. "Jail" is an imaginary place, so it's certainly not a literal depiction of events.</p><p></p><p></p><p></p><p>The fact that going out during the day will kill you is precisely what makes Vampire an RPG. Going outside is a meaningful choice with logical consequences. Not being able to go outside, literally, would be a characteristic of a boardgame or some kind of narrative game, not an RPG. Imagine trying to tell a story where a vampire could literally not commit suicide by exposure to sunlight, because sunlight destroys vampires who are exposed to it. No sense at all. </p><p></p><p>"Unlimited choices" is not a prerequisite for an RPG at all. Unlimited <em>choice</em>, singular, is. The state of being able to choose. The specific options are always, necessarily, limited. A PC should be able to take <em>any</em> choice, not <em>every</em> choice. A character cannot draw a revolver if he doesn't have one. But if he has a revolver, he can draw it unless something makes it impossible. </p><p></p><p>How is that splitting a hair? Either a player is entitled to make a choice, or they aren't. You are free to argue that an RPG does not truly require freedom of action, but I do not understand how you can argue there is no difference between a limitation of the game and a limitation imposed on a character within a story. I, personally, am not constrained in an way if my vampire cannot go out during the day, but if you say my vampire cannot commit suicide by sunbathing, you are restricting me, personally.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 4998630, member: 15538"] Basic D&D admits no differences between two fighters with identical ability scores. Mechanical differences do not constitute a personality. Probably, but it hasn't stopped you from playing fast and loose with definitions. I don't know with certainty what "role assumption" means to you. I know that in my view, role assumption implies freedom of choice. Yet you do not seem to believe real choice is a prerequisite. Hence, the controversy. There was a causal event, a natural consequence, and continuity. Hence, it is a narrative. "Jail" is an imaginary place, so it's certainly not a literal depiction of events. The fact that going out during the day will kill you is precisely what makes Vampire an RPG. Going outside is a meaningful choice with logical consequences. Not being able to go outside, literally, would be a characteristic of a boardgame or some kind of narrative game, not an RPG. Imagine trying to tell a story where a vampire could literally not commit suicide by exposure to sunlight, because sunlight destroys vampires who are exposed to it. No sense at all. "Unlimited choices" is not a prerequisite for an RPG at all. Unlimited [i]choice[/i], singular, is. The state of being able to choose. The specific options are always, necessarily, limited. A PC should be able to take [i]any[/i] choice, not [i]every[/i] choice. A character cannot draw a revolver if he doesn't have one. But if he has a revolver, he can draw it unless something makes it impossible. How is that splitting a hair? Either a player is entitled to make a choice, or they aren't. You are free to argue that an RPG does not truly require freedom of action, but I do not understand how you can argue there is no difference between a limitation of the game and a limitation imposed on a character within a story. I, personally, am not constrained in an way if my vampire cannot go out during the day, but if you say my vampire cannot commit suicide by sunbathing, you are restricting me, personally. [/QUOTE]
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