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Why we like plot: Our Job as DMs
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<blockquote data-quote="Raven Crowking" data-source="post: 4999266" data-attributes="member: 18280"><p>If you use the term "red" to mean what I call "blue", we can both agree so long as we understand that the definition we are agreeing to is that used by the other. My agreeing with you that a stop sign is red does not mean that I am denying it to be blue by my definition. Nor does your accepting that it is what I call blue making you somehow colour blind.</p><p></p><p>IMHO, "purposeful activity" is too vague (there is a purpose to my reading a book or watching a movie).....but I don't care as long as we agree to a meaning.</p><p></p><p>I would argue that each game session, and/or each adventure is a discrete game, with its own (often unique) victory conditions, and that the overarching campaign is a framework in which those discrete games take place. This is similar to the idea that each round of The Prisoner's Dilemna is a distinct game, but when you know that you are going to play multiple rounds with the same players, the winning strategy changes.</p><p></p><p>"Objective fullfillment" offers the same problem as "purposeful activity": It fails to imply that the objective/purpose is contested or difficult. But, again, I am not married to the terminology, and will happily adopt your term for the purposes of discussion, so long as we agree as to what the term means.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4999266, member: 18280"] If you use the term "red" to mean what I call "blue", we can both agree so long as we understand that the definition we are agreeing to is that used by the other. My agreeing with you that a stop sign is red does not mean that I am denying it to be blue by my definition. Nor does your accepting that it is what I call blue making you somehow colour blind. IMHO, "purposeful activity" is too vague (there is a purpose to my reading a book or watching a movie).....but I don't care as long as we agree to a meaning. I would argue that each game session, and/or each adventure is a discrete game, with its own (often unique) victory conditions, and that the overarching campaign is a framework in which those discrete games take place. This is similar to the idea that each round of The Prisoner's Dilemna is a distinct game, but when you know that you are going to play multiple rounds with the same players, the winning strategy changes. "Objective fullfillment" offers the same problem as "purposeful activity": It fails to imply that the objective/purpose is contested or difficult. But, again, I am not married to the terminology, and will happily adopt your term for the purposes of discussion, so long as we agree as to what the term means. RC [/QUOTE]
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