Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5000112" data-attributes="member: 22779"><p>How does this conflict with what I said. Just because two characters are mechanically identical does not mean that they have the same role. One could have an entirely different personality than the other. Role assumption assumes that they will and an RPG assumes that you will choose to play your character differently. And that this difference will come out during play.</p><p></p><p>There is no way to make a persona affect how I play Monopoly. And certainly nothing in Monopoly presumes that I will change my persona in any way in order to play.</p><p></p><p></p><p></p><p></p><p>Abstract does not mean imaginary. While I agree that abstraction can be used to determine narrative events, they have to be an abstraction of something. If there are no literal events to depict, how can you have any sort of narrative. While I can abstract a combat scene using all sorts of mechanics, that abstraction still maps onto a narrative, logically consistent scene. You cannot have that in Monopoly.</p><p></p><p></p><p></p><p>Again, I claim shenanigans here. "Go outside and you die" is effectively the same as not allowing you to go outside. If you go outside, you are ejected from the game. How is that not a prohibition?</p><p></p><p></p><p></p><p>I would argue that there is no difference here. "If you go outside in daylight, you may no longer play this game" is no different than, "If you don't want to play this game, quit". The player always has the choice to not play. </p><p></p><p>How is there any difference from kicking the table and knocking over all the chess pieces and "if you do this you cannot play anymore"?</p><p></p><p>In any game, you always have the choice to not play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5000112, member: 22779"] How does this conflict with what I said. Just because two characters are mechanically identical does not mean that they have the same role. One could have an entirely different personality than the other. Role assumption assumes that they will and an RPG assumes that you will choose to play your character differently. And that this difference will come out during play. There is no way to make a persona affect how I play Monopoly. And certainly nothing in Monopoly presumes that I will change my persona in any way in order to play. Abstract does not mean imaginary. While I agree that abstraction can be used to determine narrative events, they have to be an abstraction of something. If there are no literal events to depict, how can you have any sort of narrative. While I can abstract a combat scene using all sorts of mechanics, that abstraction still maps onto a narrative, logically consistent scene. You cannot have that in Monopoly. Again, I claim shenanigans here. "Go outside and you die" is effectively the same as not allowing you to go outside. If you go outside, you are ejected from the game. How is that not a prohibition? I would argue that there is no difference here. "If you go outside in daylight, you may no longer play this game" is no different than, "If you don't want to play this game, quit". The player always has the choice to not play. How is there any difference from kicking the table and knocking over all the chess pieces and "if you do this you cannot play anymore"? In any game, you always have the choice to not play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top