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Why we like plot: Our Job as DMs
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<blockquote data-quote="Hussar" data-source="post: 5000571" data-attributes="member: 22779"><p>How many characters have you seen in D&D for which killing themselves would be in character? Outside of perhaps a Japanese inspired Oriental adventures style game.</p><p></p><p>Let me be perfectly clear here. I do think that falling on your own sword for no reason, while perhaps not explicitly forbidden by the game, is certainly not a real option in any game I've ever played. As I said, outside of a Oriental adventures style D&D campaign, when is commiting suicide for no apparent reason considered acceptable play?</p><p></p><p>Raven Crowking. Again, we're back to where we started. Just because the start points and end points are fixed does not mean that all points in between are. Your example of a book presumes that there is only two states, complete freedom where all points, from beginning to end, can be changed and no freedom where all points must be fixed.</p><p></p><p>This is where we disagree. I think you certainly can have a fixed beginning, and a fixed ending, but all the points in between those two points can have a huge number of choices. We start in the Shire, we end on the volcano, but, how we get from point A to point B is the game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5000571, member: 22779"] How many characters have you seen in D&D for which killing themselves would be in character? Outside of perhaps a Japanese inspired Oriental adventures style game. Let me be perfectly clear here. I do think that falling on your own sword for no reason, while perhaps not explicitly forbidden by the game, is certainly not a real option in any game I've ever played. As I said, outside of a Oriental adventures style D&D campaign, when is commiting suicide for no apparent reason considered acceptable play? Raven Crowking. Again, we're back to where we started. Just because the start points and end points are fixed does not mean that all points in between are. Your example of a book presumes that there is only two states, complete freedom where all points, from beginning to end, can be changed and no freedom where all points must be fixed. This is where we disagree. I think you certainly can have a fixed beginning, and a fixed ending, but all the points in between those two points can have a huge number of choices. We start in the Shire, we end on the volcano, but, how we get from point A to point B is the game. [/QUOTE]
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