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Why we like plot: Our Job as DMs
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<blockquote data-quote="Mark" data-source="post: 5002951" data-attributes="member: 5"><p>As a DM, for RPG campaigns, I do not care to impose a plot upon the players in a game. I prefer to set up a number of events that might later, but only retrospectively, become plot points in a story that has genesis in the actions of the player characters. It's probably why I also do not find games based on novels enticing to run or to play. I do not mind the elements being familiar, nor do I mind if the PCs' actions emulate in some small way those the players have come to know as tropes of any particular genre, but I prefer to give players a lot more free rein in their choices of how (what later amounts to) a story unfolds.</p><p></p><p></p><p>(One-shot adventures and tournament games are a different matter.)</p></blockquote><p></p>
[QUOTE="Mark, post: 5002951, member: 5"] As a DM, for RPG campaigns, I do not care to impose a plot upon the players in a game. I prefer to set up a number of events that might later, but only retrospectively, become plot points in a story that has genesis in the actions of the player characters. It's probably why I also do not find games based on novels enticing to run or to play. I do not mind the elements being familiar, nor do I mind if the PCs' actions emulate in some small way those the players have come to know as tropes of any particular genre, but I prefer to give players a lot more free rein in their choices of how (what later amounts to) a story unfolds. (One-shot adventures and tournament games are a different matter.) [/QUOTE]
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