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Why we like plot: Our Job as DMs
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<blockquote data-quote="Raven Crowking" data-source="post: 5004006" data-attributes="member: 18280"><p>What I mean by a "plot thread" is something like "Duke Niceguy is secretly a werewolf, ravaging the countryside at night" or "The evil wizard Blastemall is seeking the Ring of Wrong to increase his power; if he gets it he will try to use it to take over Dullsburg".</p><p></p><p>Knowing that these threads exist ahead of time allows me to seed other adventures with clues to these threads. One adventure might include, for example, the werewolf who infected Duke Niceguy (and clues that it had encountered the Duke). Another adventure might include a reference to the Ring of Wrong, or have a letter from Blastemall to an accomplice, describing his hatred of the rulers of Dullsburg.</p><p></p><p>Without knowing what is going on in the campaign milieu -- without knowing these overarching threads -- it is difficult to inter-relate various adventure sites. IMHO, when one site points to three other possible adventures, then all is good and the players have plenty of choices.</p><p></p><p>If I was going to make a campaign world with the Keep on the Borderland, Quasqueton, and Saltmarsh all in the begining area (utilizing the modules they appear in - B2, B1, and U1-3), I would certainly go through the modules and include things that link them together beforehand. </p><p></p><p>Without doing this sort of (fun!) work, I would have a hard time running a viable sandbox, let alone an interesting one.</p><p></p><p>(Again, YMMV)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5004006, member: 18280"] What I mean by a "plot thread" is something like "Duke Niceguy is secretly a werewolf, ravaging the countryside at night" or "The evil wizard Blastemall is seeking the Ring of Wrong to increase his power; if he gets it he will try to use it to take over Dullsburg". Knowing that these threads exist ahead of time allows me to seed other adventures with clues to these threads. One adventure might include, for example, the werewolf who infected Duke Niceguy (and clues that it had encountered the Duke). Another adventure might include a reference to the Ring of Wrong, or have a letter from Blastemall to an accomplice, describing his hatred of the rulers of Dullsburg. Without knowing what is going on in the campaign milieu -- without knowing these overarching threads -- it is difficult to inter-relate various adventure sites. IMHO, when one site points to three other possible adventures, then all is good and the players have plenty of choices. If I was going to make a campaign world with the Keep on the Borderland, Quasqueton, and Saltmarsh all in the begining area (utilizing the modules they appear in - B2, B1, and U1-3), I would certainly go through the modules and include things that link them together beforehand. Without doing this sort of (fun!) work, I would have a hard time running a viable sandbox, let alone an interesting one. (Again, YMMV) RC [/QUOTE]
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