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Why we like plot: Our Job as DMs
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<blockquote data-quote="Mark" data-source="post: 5004472" data-attributes="member: 5"><p>Adventure paths *and adventures* are linear prior to the introduction of players. They may have some branches but are written to be generally linear.</p><p></p><p></p><p></p><p></p><p></p><p>An adventure is only "nonlinear" when the line only exists retrospectively. It would not be called an adventure prior to actually happening. It would only exists as a number of individual elements that later are connected by the choices and actions of the PCs. Not that the individual elements could not be somehow related and not that the choices could not be predicted as things develop but rather that it is not one or one of several predetermined outcomes. If it is a predetermined outcome, whether it is the only one, or one of several, then it is essentially linear.</p><p></p><p></p><p></p><p></p><p></p><p>The framework and the thread of a published adventure are essentially the same thing and only really differ in that the thread might remain a single path or might be somewhat frayed to allow for a number of predetermined linear outcomes.</p><p></p><p></p><p></p><p></p><p></p><p>You already did in your previous posts. I was agreeing with you, or thought I had been, but I've reread some of your posts and I think I see whence the miscommunication stems. You seem to redefine things in a way that allows you to use terms in ways that would normally be antithetical. You use the term "sandbox" to mean something that isn't traditionally sandbox-style, which I think has led to a lot of confusion in this thread.</p><p></p><p></p><p>I wish I had more time to discuss this. I think it would become a more interesting discussion if the terminology we collectively used was standardized. Sorry to say, though, that my time is becoming severely limited so hopefully what I have posted already will be of some help to you moving forward.</p></blockquote><p></p>
[QUOTE="Mark, post: 5004472, member: 5"] Adventure paths *and adventures* are linear prior to the introduction of players. They may have some branches but are written to be generally linear. An adventure is only "nonlinear" when the line only exists retrospectively. It would not be called an adventure prior to actually happening. It would only exists as a number of individual elements that later are connected by the choices and actions of the PCs. Not that the individual elements could not be somehow related and not that the choices could not be predicted as things develop but rather that it is not one or one of several predetermined outcomes. If it is a predetermined outcome, whether it is the only one, or one of several, then it is essentially linear. The framework and the thread of a published adventure are essentially the same thing and only really differ in that the thread might remain a single path or might be somewhat frayed to allow for a number of predetermined linear outcomes. You already did in your previous posts. I was agreeing with you, or thought I had been, but I've reread some of your posts and I think I see whence the miscommunication stems. You seem to redefine things in a way that allows you to use terms in ways that would normally be antithetical. You use the term "sandbox" to mean something that isn't traditionally sandbox-style, which I think has led to a lot of confusion in this thread. I wish I had more time to discuss this. I think it would become a more interesting discussion if the terminology we collectively used was standardized. Sorry to say, though, that my time is becoming severely limited so hopefully what I have posted already will be of some help to you moving forward. [/QUOTE]
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