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Why we like plot: Our Job as DMs
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<blockquote data-quote="Doug McCrae" data-source="post: 5004576" data-attributes="member: 21169"><p>Sandbox, to me, just means the players get a choice as to which adventure they go on. Most games out there aren't sandboxes imo. The GM has prepped one adventure for the evening, so the PCs have to accept it or nothing happens.</p><p></p><p>The words I'd use to describe the style you've outlined are: <em>static</em>, or <em>status quo</em>, as opposed to <em>dynamic</em> or <em>tailored</em> (as per the terminology in the 3e DMG chapter 3), and <em>GM as referee</em>.</p><p></p><p>You could have a sandbox where encounters are played out, or even just handwaved, in any amount of detail and the GM could be totally partisan (in any direction). So long as the players get to choose whether to go to the Caves of Chaos, the Sunless Citadel or the Halls of Tizun Thane, then it's a sandbox irrespective of any other GMing issues.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5004576, member: 21169"] Sandbox, to me, just means the players get a choice as to which adventure they go on. Most games out there aren't sandboxes imo. The GM has prepped one adventure for the evening, so the PCs have to accept it or nothing happens. The words I'd use to describe the style you've outlined are: [I]static[/I], or [I]status quo[/I], as opposed to [I]dynamic[/I] or [I]tailored[/I] (as per the terminology in the 3e DMG chapter 3), and [I]GM as referee[/I]. You could have a sandbox where encounters are played out, or even just handwaved, in any amount of detail and the GM could be totally partisan (in any direction). So long as the players get to choose whether to go to the Caves of Chaos, the Sunless Citadel or the Halls of Tizun Thane, then it's a sandbox irrespective of any other GMing issues. [/QUOTE]
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