Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5004612" data-attributes="member: 18280"><p>Hmmm. I guess you and I write adventures differently, then. Or you must imagine that adventure means "a sequents of events that must occur in a specified order". As Ariosto has already (correctly) noted, this is not the useage which existed in early D&D, nor is it the useage I am using now. </p><p></p><p>Adventure =/= railroad.</p><p></p><p>I certainly wouldn't call Keep on the Borderlands (as an excellent example) linear. You seem hung up on the idea that elements come from modules. Once they are included in the campaign milieu, however, there is absolutely no difference between elements created by the GM and elements converted by the GM.</p><p></p><p></p><p></p><p>This is absolutely nonsensical.</p><p></p><p>If the outcome is predetermined, then the scenario is linear.</p><p></p><p>If there are several possible outcomes, and which outcome occurs is not predetermined, then the scenario is not linear.</p><p></p><p>If the PCs attempt to kill Blastemall, then they either will or they will not succeed. The fact that the end state is binary does not make their efforts linear <em>prior to their occurance</em> (all scenarios are linear after the fact). </p><p></p><p></p><p></p><p>Let us say that you are getting ready for the creation of a sandbox game. In order to do so, you <strong><em>must</em></strong> create a framework (setting). Why would you imagine that this creates a single path, frayed or otherwise?</p><p></p><p></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Sorry, but I don't see what you are objecting to. I've been gaming since 1979, and I am pretty sure that I am using the term today in roughly the same way as I first used it. The only difference is that, now, I've given a lot more thought to the elements that go into that sandbox, and how they interrelate.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5004612, member: 18280"] Hmmm. I guess you and I write adventures differently, then. Or you must imagine that adventure means "a sequents of events that must occur in a specified order". As Ariosto has already (correctly) noted, this is not the useage which existed in early D&D, nor is it the useage I am using now. Adventure =/= railroad. I certainly wouldn't call Keep on the Borderlands (as an excellent example) linear. You seem hung up on the idea that elements come from modules. Once they are included in the campaign milieu, however, there is absolutely no difference between elements created by the GM and elements converted by the GM. This is absolutely nonsensical. If the outcome is predetermined, then the scenario is linear. If there are several possible outcomes, and which outcome occurs is not predetermined, then the scenario is not linear. If the PCs attempt to kill Blastemall, then they either will or they will not succeed. The fact that the end state is binary does not make their efforts linear [i]prior to their occurance[/i] (all scenarios are linear after the fact). Let us say that you are getting ready for the creation of a sandbox game. In order to do so, you [B][I]must[/I][/B] create a framework (setting). Why would you imagine that this creates a single path, frayed or otherwise? :erm: Sorry, but I don't see what you are objecting to. I've been gaming since 1979, and I am pretty sure that I am using the term today in roughly the same way as I first used it. The only difference is that, now, I've given a lot more thought to the elements that go into that sandbox, and how they interrelate. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top