Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vyvyan Basterd" data-source="post: 5008128" data-attributes="member: 4892"><p>I don't mean that you should exclude other elements and only play to your strengths. But you should be aware of your strengths as that will help you present a fun game. Those other elements, if still included, will potentially become strengths over time.</p><p></p><p></p><p></p><p>My strong suit is accounting, but I also like to sing. I'm not going to put my family's financial future at risk by quitting my job and starting a rock band.</p><p></p><p>I've experimented over my many years of DMing various groups with different place on the sliding scale. You have to "take risks" and explore other elements to determine where your strengths lie in the first place. Some examples:</p><p></p><p>One player REALLY wanted a completely open sandbox and was vocal enough to convince me and his fellow players to give that end of the scale a go. We even switched from our old favorite Greyhawk to the Realms at his request. I seeded the group with dozens on sites and rumors to entice them in choosing from anything and everything the Realms had to offer. What did they do? They (meaning the mostly silent group led by the vocal sandbox player) ignoring every interesting aspect of the Realms, every plot seed, and even their own backgrounds to wander through the wilderness looking for random encounters. When everyone made it perfectly clear that they had no clue what they wanted to do and that they were bored with sandbox player's seeming lack of purpose they demanded he figure out what they should do. Next stop? Undermountain. If you just wanted to play Undermountain, why not say so instead of saying you wanted a sandbox?</p><p></p><p>I asked my current players to write personal "Quest Cards" for a new 4E campaign. The result was less than resounding. They didn't want the burden on developing plot. They don't want a sandbox. Took a risk and it fell flat. Players and DMs need a game they enjoy first and foremost without forcing a risk of something they don't enjoy.</p><p></p><p></p><p></p><p>I used the term story and I regret it. I had a feeling it would result in this response from somebody. IMO, a Roleplaying Game <strong>always</strong> results in a story. I didn't mean you should play out a pre-determined story, but instead that the adventures your characters embark upon become a story in their own right. No matter where you fall on the sliding scale you end up with a story.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5008128, member: 4892"] I don't mean that you should exclude other elements and only play to your strengths. But you should be aware of your strengths as that will help you present a fun game. Those other elements, if still included, will potentially become strengths over time. My strong suit is accounting, but I also like to sing. I'm not going to put my family's financial future at risk by quitting my job and starting a rock band. I've experimented over my many years of DMing various groups with different place on the sliding scale. You have to "take risks" and explore other elements to determine where your strengths lie in the first place. Some examples: One player REALLY wanted a completely open sandbox and was vocal enough to convince me and his fellow players to give that end of the scale a go. We even switched from our old favorite Greyhawk to the Realms at his request. I seeded the group with dozens on sites and rumors to entice them in choosing from anything and everything the Realms had to offer. What did they do? They (meaning the mostly silent group led by the vocal sandbox player) ignoring every interesting aspect of the Realms, every plot seed, and even their own backgrounds to wander through the wilderness looking for random encounters. When everyone made it perfectly clear that they had no clue what they wanted to do and that they were bored with sandbox player's seeming lack of purpose they demanded he figure out what they should do. Next stop? Undermountain. If you just wanted to play Undermountain, why not say so instead of saying you wanted a sandbox? I asked my current players to write personal "Quest Cards" for a new 4E campaign. The result was less than resounding. They didn't want the burden on developing plot. They don't want a sandbox. Took a risk and it fell flat. Players and DMs need a game they enjoy first and foremost without forcing a risk of something they don't enjoy. I used the term story and I regret it. I had a feeling it would result in this response from somebody. IMO, a Roleplaying Game [B]always[/B] results in a story. I didn't mean you should play out a pre-determined story, but instead that the adventures your characters embark upon become a story in their own right. No matter where you fall on the sliding scale you end up with a story. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top