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Why we like plot: Our Job as DMs
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5009365" data-attributes="member: 4892"><p>Your intended use of the word fictional was not clear to me and I took a tongue-in-cheek approach to determining what you meant. Sorry if you took my reply as lashing out at you personally.</p><p></p><p>I was using the latter definition of fictional. Also, I do not expect to enter a game to tell my players a story. But in an RPG I do expect to create a story as we go in conjuction with the players and the results of the rule system.</p><p></p><p>The only real difference I'm seeing as we speak of Sandbox vs. Plotted is who is driving the plot. If you have players that enjoy driving the plot then you should turn the dial more towards Sandbox. If they don't, then you should steer more towards Plotted. You can try fine-tuning the dial to get to the point that creates maximum enjoyment for your group. There is no right or wrong place on the dial, except in the case of trying to play under a style that makes the game unenjoyable for your own personal tastes.</p><p></p><p>@Shaman: Could you provide some evidence that 2nd-decade designers took this attitude? From my readings of Gygax in the '70's and from gaming with those who were close to him, the thing that made D&D not a tactical miniatures wargame like Chainmail was the personalization of your <strong>character</strong> like those in fantasy literature. The story elements were what separated an RPGs from Microarmor.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5009365, member: 4892"] Your intended use of the word fictional was not clear to me and I took a tongue-in-cheek approach to determining what you meant. Sorry if you took my reply as lashing out at you personally. I was using the latter definition of fictional. Also, I do not expect to enter a game to tell my players a story. But in an RPG I do expect to create a story as we go in conjuction with the players and the results of the rule system. The only real difference I'm seeing as we speak of Sandbox vs. Plotted is who is driving the plot. If you have players that enjoy driving the plot then you should turn the dial more towards Sandbox. If they don't, then you should steer more towards Plotted. You can try fine-tuning the dial to get to the point that creates maximum enjoyment for your group. There is no right or wrong place on the dial, except in the case of trying to play under a style that makes the game unenjoyable for your own personal tastes. @Shaman: Could you provide some evidence that 2nd-decade designers took this attitude? From my readings of Gygax in the '70's and from gaming with those who were close to him, the thing that made D&D not a tactical miniatures wargame like Chainmail was the personalization of your [B]character[/B] like those in fantasy literature. The story elements were what separated an RPGs from Microarmor. [/QUOTE]
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