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Why we like plot: Our Job as DMs
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<blockquote data-quote="Ariosto" data-source="post: 5009615" data-attributes="member: 80487"><p>Yeah, that looks like A big problem, anyway.</p><p></p><p>You can <em>call</em> having spoor of Gorgon near its lair "story telling technique", but why the compulsion to do so when in the event it is <strong>game design</strong> technique? Why call an old-style D&D campaign a "sandbox" all of a sudden, if you're going to let people define it into a straw man? The <em>only</em> reason I could see to use the new jargon was for clarity in communication. That's bunk when people don't desire understanding.</p><p></p><p>You tell me. You want what you want as DM. As far I can tell, your players are on the same page. "If it ain't broke, what needs fixed?" The way the rest of us play? Sheesh.</p><p>Right, I get it. If what I'm building is a "bad" story in your critical judgment, then it's your job to keep me from doing it? "Oh, no! Actually ..."</p><p>Gosh golly wow! You mean, we could actually play D&D in accordance with the instructions for playing D&D, as we have been for 35 years? Only, we need to start talking about it with terms such as "sandbox" and "story"?</p><p></p><p>You tell <em>me</em>: What's the big deal?</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5009615, member: 80487"] Yeah, that looks like A big problem, anyway. You can [I]call[/I] having spoor of Gorgon near its lair "story telling technique", but why the compulsion to do so when in the event it is [B]game design[/B] technique? Why call an old-style D&D campaign a "sandbox" all of a sudden, if you're going to let people define it into a straw man? The [I]only[/I] reason I could see to use the new jargon was for clarity in communication. That's bunk when people don't desire understanding. You tell me. You want what you want as DM. As far I can tell, your players are on the same page. "If it ain't broke, what needs fixed?" The way the rest of us play? Sheesh. Right, I get it. If what I'm building is a "bad" story in your critical judgment, then it's your job to keep me from doing it? "Oh, no! Actually ..." Gosh golly wow! You mean, we could actually play D&D in accordance with the instructions for playing D&D, as we have been for 35 years? Only, we need to start talking about it with terms such as "sandbox" and "story"? You tell [I]me[/I]: What's the big deal? [/QUOTE]
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