Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5011625" data-attributes="member: 22779"><p>The problem I'm having though is while the world may have depth, since that depth is independent of the players or the characters, how do they ... swim in those depths so to speak? </p><p></p><p>I guess it just seems like a huge amount of work to create a world which has enough separate lines ongoing that would allow the players to find plots (arrgggh that word again) that they can sink their teeth into. Doesn't it resemble a sort of shotgun approach? You keep tossing out stuff until it sticks?</p><p></p><p>Why not just ask? Why not start from the position that the campaign is going to focus on these characters and the events and elements that you are going to explore arise from the conversation you have with the players before designing the campaign?</p><p></p><p>After all, in your method, the players become the focal point anyway. Why not just cut out all the extra work and then really flesh out what is going to be used at the table in the first place?</p><p></p><p>I will freely admit though, that my campaigns are disposable. I use them once and then never use them again. For me, a campaign should be custom made for a particular group of players and their characters, tailored to suit their playstyles and goals.</p><p></p><p>I guess what I'm saying is that I don't see the benefit in what you're doing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5011625, member: 22779"] The problem I'm having though is while the world may have depth, since that depth is independent of the players or the characters, how do they ... swim in those depths so to speak? I guess it just seems like a huge amount of work to create a world which has enough separate lines ongoing that would allow the players to find plots (arrgggh that word again) that they can sink their teeth into. Doesn't it resemble a sort of shotgun approach? You keep tossing out stuff until it sticks? Why not just ask? Why not start from the position that the campaign is going to focus on these characters and the events and elements that you are going to explore arise from the conversation you have with the players before designing the campaign? After all, in your method, the players become the focal point anyway. Why not just cut out all the extra work and then really flesh out what is going to be used at the table in the first place? I will freely admit though, that my campaigns are disposable. I use them once and then never use them again. For me, a campaign should be custom made for a particular group of players and their characters, tailored to suit their playstyles and goals. I guess what I'm saying is that I don't see the benefit in what you're doing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top