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Why we like plot: Our Job as DMs
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<blockquote data-quote="Ariosto" data-source="post: 5011886" data-attributes="member: 80487"><p>Perhaps <strong>tailored</strong> or <strong>custom fitted</strong> would be a more positive way, eh? Anyhow, that's taking the "limit" in "limited scenario" to an extreme!</p><p></p><p>This is thoroughly mystifying. Just what is this problem you see? Please explain.</p><p></p><p>Just what the heck you mean by "depth to play" is only more mystifying, as it is precisely depth to which you are objecting here.</p><p></p><p>Oh, well. One problem with a "scenario" such as you seem to advocate is that it not only can but <strong>must</strong> be much more carefully calibrated than an "environment". You're sticking players into a situation that provides only a limited range of options, and if those don't fit character capabilities, player proficiency, or immediate interest, then you've got what can be a pretty rotten Hobson's choice.</p><p></p><p>That's not such a problem (A) for a very experienced DM, and (B) with plenty of opportunity for mid-course correction (i.e., preparing a scenario for each session after seeing the results of the last).</p><p></p><p>(B) Puts your "Why not just cut out all the extra work?" in quite a different light -- or would, if you were not imposing on yourself the need to keep starting from scratch. In the long run, you are making <strong>more</strong> work for yourself. So, the savings in time and energy is one benefit to doing it the "old-fashioned" way. With a campaign apparatus at hand, developed over some months of play, it can be trivial to improvise on the spot a more particular, limited scenario for <em>any</em> reasonable company of characters.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5011886, member: 80487"] Perhaps [b]tailored[/b] or [b]custom fitted[/b] would be a more positive way, eh? Anyhow, that's taking the "limit" in "limited scenario" to an extreme! This is thoroughly mystifying. Just what is this problem you see? Please explain. Just what the heck you mean by "depth to play" is only more mystifying, as it is precisely depth to which you are objecting here. Oh, well. One problem with a "scenario" such as you seem to advocate is that it not only can but [b]must[/b] be much more carefully calibrated than an "environment". You're sticking players into a situation that provides only a limited range of options, and if those don't fit character capabilities, player proficiency, or immediate interest, then you've got what can be a pretty rotten Hobson's choice. That's not such a problem (A) for a very experienced DM, and (B) with plenty of opportunity for mid-course correction (i.e., preparing a scenario for each session after seeing the results of the last). (B) Puts your "Why not just cut out all the extra work?" in quite a different light -- or would, if you were not imposing on yourself the need to keep starting from scratch. In the long run, you are making [b]more[/b] work for yourself. So, the savings in time and energy is one benefit to doing it the "old-fashioned" way. With a campaign apparatus at hand, developed over some months of play, it can be trivial to improvise on the spot a more particular, limited scenario for [i]any[/i] reasonable company of characters. [/QUOTE]
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