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Why we like plot: Our Job as DMs
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<blockquote data-quote="Ariosto" data-source="post: 5011951" data-attributes="member: 80487"><p>All of a sudden these are somehow incompatibly opposed? And where the hell does "true simulation" enter in? You quite simply <strong>do not know thing one</strong> about what you are talking about!</p><p></p><p>A Dungeon Master is impartial and has a set of rules he is executing. A Dungeon Master decides countless things that influence the world and the game. <strong>Both</strong> statements are true, and utterly fundamental to the original fantasy role-playing game of DUNGEONS & DRAGONS.</p><p></p><p>Have you read the 1st ed. <em>Dungeon Masters Guide</em> even once?</p><p></p><p>No, I guess you have not. It is not the DM's job to determine <em>how</em> the players pursue whatever object they may conceive.</p><p></p><p>You seem stuck in the conception of D&D as a mere succession of pre-designed war-game scenarios, or the "skill challenge" equivalent. In other words, the environment approach is "just illusion" because you arbitrarily assume that the DM pulls some sort of sleight of hand to turn it in fact into your very limited scenario approach instead.</p><p></p><p>If I were DMing WotC-D&D, the load of labor would surely tempt that way! That's one reason I prefer TSR-D&D.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5011951, member: 80487"] All of a sudden these are somehow incompatibly opposed? And where the hell does "true simulation" enter in? You quite simply [b]do not know thing one[/b] about what you are talking about! A Dungeon Master is impartial and has a set of rules he is executing. A Dungeon Master decides countless things that influence the world and the game. [b]Both[/b] statements are true, and utterly fundamental to the original fantasy role-playing game of DUNGEONS & DRAGONS. Have you read the 1st ed. [i]Dungeon Masters Guide[/i] even once? No, I guess you have not. It is not the DM's job to determine [i]how[/i] the players pursue whatever object they may conceive. You seem stuck in the conception of D&D as a mere succession of pre-designed war-game scenarios, or the "skill challenge" equivalent. In other words, the environment approach is "just illusion" because you arbitrarily assume that the DM pulls some sort of sleight of hand to turn it in fact into your very limited scenario approach instead. If I were DMing WotC-D&D, the load of labor would surely tempt that way! That's one reason I prefer TSR-D&D. [/QUOTE]
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