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Why we like plot: Our Job as DMs
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<blockquote data-quote="Ariosto" data-source="post: 5011959" data-attributes="member: 80487"><p>If you can get away from the idea of forcing a predetermined outcome, then maybe you can drop the literary jargon. Do you think? Because either you really, substantially disagree with the objection to predetermined outcome or you're just being contentious for the sake of being contentious.</p><p></p><p>The issue at hand is not what things might be like for some authors; the issue at hand is that <strong>RPG players are not authors</strong>. "Oh, but I can play a <em>semantic</em> game with that, too -- Humpty Dumpty has nothing on me as an egg-head!" Can we just take that as granted, and get back to the realm of common sense and earnest communication?</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5011959, member: 80487"] If you can get away from the idea of forcing a predetermined outcome, then maybe you can drop the literary jargon. Do you think? Because either you really, substantially disagree with the objection to predetermined outcome or you're just being contentious for the sake of being contentious. The issue at hand is not what things might be like for some authors; the issue at hand is that [b]RPG players are not authors[/b]. "Oh, but I can play a [i]semantic[/i] game with that, too -- Humpty Dumpty has nothing on me as an egg-head!" Can we just take that as granted, and get back to the realm of common sense and earnest communication? [/QUOTE]
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