Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 5012853" data-attributes="member: 22779"><p>I play with players for which this is not an issue. Our playstyles match. So, tbh, I can't really answer you. We also spend the entire first session collectively creating characters, so, unless said player is sitting in the corner playing on his Iphone, he's going to create a character tied to the rest of the party and the campaign.</p><p></p><p>An example of one method I used to great effect can be found: <a href="http://www.enworld.org/forum/general-rpg-discussion/239705-interesting-method-group-chargen-my-players-stay-out.html" target="_blank">here</a>.</p><p></p><p></p><p></p><p>So your sandbox appears to be similar to Primitive Screwhead's. The sandbox is kinda sorta there, but can be altered as needed by the players with the collaboration of the DM. Sounds like a fun game. </p><p></p><p></p><p></p><p>Never said that it did. See below for more.</p><p></p><p> </p><p></p><p>Actually, before the campaign begins, I probably have no idea if they have a home base. I have no idea what politics are going on and how the PC's fit into that. As far as uncovering locations, that's a pretty broad question. Why are they doing that? What prompted them? </p><p></p><p>My point is, all those details are given to me by the players when they create their characters. The players, with me, create the campaign and the campaign is tailored specifically for this group of characters. Nothing is interchangeable. </p><p></p><p>------------------------</p><p></p><p>While I realize throughout this thread, I've been arguing for a specific kind of game, it should not be thought that I always run this kind of game, nor do I think it's superior. I've run sandbox games (World's Largest Dungeon is a good example). I've run lots of different kinds of games. My point here has been to simply present an alternative.</p><p></p><p>People consistently claim that sandbox campaigns are the epitome of gaming. I disagree. I find they're fantastic for swashbuckling, beer and pretzels games where the players just want to have a blast and kill some goblins. However, I don't find that sandbox games - games where the world is independent of the players - lead to very deep games. I find the reverse is true, either as a player or a DM.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5012853, member: 22779"] I play with players for which this is not an issue. Our playstyles match. So, tbh, I can't really answer you. We also spend the entire first session collectively creating characters, so, unless said player is sitting in the corner playing on his Iphone, he's going to create a character tied to the rest of the party and the campaign. An example of one method I used to great effect can be found: [url=http://www.enworld.org/forum/general-rpg-discussion/239705-interesting-method-group-chargen-my-players-stay-out.html]here[/url]. So your sandbox appears to be similar to Primitive Screwhead's. The sandbox is kinda sorta there, but can be altered as needed by the players with the collaboration of the DM. Sounds like a fun game. Never said that it did. See below for more. Actually, before the campaign begins, I probably have no idea if they have a home base. I have no idea what politics are going on and how the PC's fit into that. As far as uncovering locations, that's a pretty broad question. Why are they doing that? What prompted them? My point is, all those details are given to me by the players when they create their characters. The players, with me, create the campaign and the campaign is tailored specifically for this group of characters. Nothing is interchangeable. ------------------------ While I realize throughout this thread, I've been arguing for a specific kind of game, it should not be thought that I always run this kind of game, nor do I think it's superior. I've run sandbox games (World's Largest Dungeon is a good example). I've run lots of different kinds of games. My point here has been to simply present an alternative. People consistently claim that sandbox campaigns are the epitome of gaming. I disagree. I find they're fantastic for swashbuckling, beer and pretzels games where the players just want to have a blast and kill some goblins. However, I don't find that sandbox games - games where the world is independent of the players - lead to very deep games. I find the reverse is true, either as a player or a DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top