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Why we like plot: Our Job as DMs
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<blockquote data-quote="Ariosto" data-source="post: 5013978" data-attributes="member: 80487"><p>I am glad to take you at your word on that! Perhaps you will return the favor and stop trying to attribute to me statements that I have not made, and claiming that my game "must be" or "cannot be" this or that on the basis of your fancy ...</p><p></p><p>... or maybe not. <sigh> Setting aside that you have yet to demonstrate any understanding of what "my play style" is, perhaps you can offer some examples of the "gamut of experiences" thereby not possible. And then perhaps you can explain why that's such a problem when I can -- yes, I know this may be just unthinkable -- play <strong>RPGS other than D&D</strong>!</p><p></p><p>It is not possible to play (at least quite precisely) Creeks & Crawdads, or Nicotine Girls, or Kill Puppies For Satan, or Panty Explosion, or The Alan Smithee Project, or Best Friends, or any one of thousands of other games in the moment of playing Dungeons & Dragons instead -- or vice-versa, or any which way. So what? I'm not playing D&D when I play Upwords or Rail Baron, either.</p><p></p><p>You can speak for yourself -- and please do! -- as to what on earth you mean by "story structure".</p><p></p><p>(A) I'll <em>try</em> to wash my hands of "railroad", even though it has a pretty venerable usage, because that's apparently just another Humpty Dumpty distraction. Knock yourself out defining and redefining it to suit your taste.</p><p></p><p>I have already disowned "sandbox". You have no basis whatsoever to deprive me of the right to refer to my <strong>Dungeons & Dragons campaign</strong> as just that, and it is plainly false to claim that I am thereby somehow imposing on <em>you</em> in any way.</p><p></p><p>(B) You fly off the handle at the observation that what you apparently want to mandate as incumbent on others as a rule is not mentioned at all in the seminal works. Simply give up your insistence on dictating to others! The absence of this, that or <em>anything</em> hardly stands in the way of adding to your heart's desire! Add, subtract, multiply, divide ... which part of "decide how you would like it to be, and then make it just that way" is so hard for you to understand? You decide for yourself alone, though, not for me or anyone else.</p><p></p><p>(C) Yes, I do think the "RPGs at art" conceit tends to be rather Pretentious, in the Rients Threefold Model sense. If you can't see the silliness in jumping, for instance, from <em>simulating the process of personal development commonly called "life"</em>, or <em>played with metal and plastic figurines, it become improvisational puppet theatre</em> -- to "the elf scores a critical hit on these dice rolls" ... well, too bad.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5013978, member: 80487"] I am glad to take you at your word on that! Perhaps you will return the favor and stop trying to attribute to me statements that I have not made, and claiming that my game "must be" or "cannot be" this or that on the basis of your fancy ... ... or maybe not. <sigh> Setting aside that you have yet to demonstrate any understanding of what "my play style" is, perhaps you can offer some examples of the "gamut of experiences" thereby not possible. And then perhaps you can explain why that's such a problem when I can -- yes, I know this may be just unthinkable -- play [B]RPGS other than D&D[/B]! It is not possible to play (at least quite precisely) Creeks & Crawdads, or Nicotine Girls, or Kill Puppies For Satan, or Panty Explosion, or The Alan Smithee Project, or Best Friends, or any one of thousands of other games in the moment of playing Dungeons & Dragons instead -- or vice-versa, or any which way. So what? I'm not playing D&D when I play Upwords or Rail Baron, either. You can speak for yourself -- and please do! -- as to what on earth you mean by "story structure". (A) I'll [I]try[/I] to wash my hands of "railroad", even though it has a pretty venerable usage, because that's apparently just another Humpty Dumpty distraction. Knock yourself out defining and redefining it to suit your taste. I have already disowned "sandbox". You have no basis whatsoever to deprive me of the right to refer to my [B]Dungeons & Dragons campaign[/B] as just that, and it is plainly false to claim that I am thereby somehow imposing on [I]you[/I] in any way. (B) You fly off the handle at the observation that what you apparently want to mandate as incumbent on others as a rule is not mentioned at all in the seminal works. Simply give up your insistence on dictating to others! The absence of this, that or [I]anything[/I] hardly stands in the way of adding to your heart's desire! Add, subtract, multiply, divide ... which part of "decide how you would like it to be, and then make it just that way" is so hard for you to understand? You decide for yourself alone, though, not for me or anyone else. (C) Yes, I do think the "RPGs at art" conceit tends to be rather Pretentious, in the Rients Threefold Model sense. If you can't see the silliness in jumping, for instance, from [I]simulating the process of personal development commonly called "life"[/I], or [I]played with metal and plastic figurines, it become improvisational puppet theatre[/I] -- to "the elf scores a critical hit on these dice rolls" ... well, too bad. [/QUOTE]
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