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Why we like plot: Our Job as DMs
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5014031" data-attributes="member: 20805"><p>Thanks, I try to post only when I have something to say... something I occasionally fail at <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>But yes, my world setting is fixed only in broad strokes... along the lines of 'here be dragons', until the PCs get close enough to start interacting with it. The closer they get, the more detail gets created. This means I can tell the players that there is a trading port to the north that is oft called Trafalgars Troubles. If the PCs choose to investigate, I will decide who Trafalgar was, why there are troubles, and what sort of adventures are in the ports local area.</p><p>If the PC's don't go there.. the port stays rather vague.</p><p>Once they do, the port becomes a known quantity in the world and future adventures, with other PC's, can visit the port and possibly see the impact the previous party left on it.</p><p></p><p> This means I don't have to build an entire world.. just the bits my players visit.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5014031, member: 20805"] Thanks, I try to post only when I have something to say... something I occasionally fail at :( But yes, my world setting is fixed only in broad strokes... along the lines of 'here be dragons', until the PCs get close enough to start interacting with it. The closer they get, the more detail gets created. This means I can tell the players that there is a trading port to the north that is oft called Trafalgars Troubles. If the PCs choose to investigate, I will decide who Trafalgar was, why there are troubles, and what sort of adventures are in the ports local area. If the PC's don't go there.. the port stays rather vague. Once they do, the port becomes a known quantity in the world and future adventures, with other PC's, can visit the port and possibly see the impact the previous party left on it. This means I don't have to build an entire world.. just the bits my players visit. [/QUOTE]
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