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<blockquote data-quote="Tistur" data-source="post: 5014069" data-attributes="member: 73279"><p>Hi all,</p><p></p><p>I've been reading this thread for 23 pages now, and I am wondering what people's thoughts are on the following scenerio (which mostly happened to me last winter). I think I've teased out the differences and can predict who will respond how.</p><p></p><p>A friend of mine anounces his attention to start a game in his ongoing campaign world, in which he is currently running 2 games. I express an interest, and he sends me a general overview of the country we will be playing in and asks what I would like to play. I see a piece about magical experiments being done on criminals, and run with that. </p><p></p><p>In a series of emails, we work out that my character, Katrin, was born into a small noble family with lands but little money. She has two siblings, a sister whom she loves and a brother who would go out of his way to remove his sisters from the inheirtence. So when Katrin went traveling with a friend, her brother arranged for them to be convicted of a bogus crime, and Katrin became an experimental subject (her friend died.) She escaped and went to find her sister, but her brother saw her and arranged her recapture. She has recently escaped again, and stays away from normal society because of her obvious physical differences (from the experiments.)</p><p></p><p>The DM told me what she knew about her captors and place names and locations. Now, Catrin has several NPCs built into her background, both friendly and hostile. She has motivations of her own, as well as fears and goals (revenge, restoring her body and her rank, and eventually stopping all experimentations near her lands).</p><p></p><p>So, this would seem to be the first part of Hussar's style (as I am reading it). Except that later in the game, we passed a statue, and another player explained it was of his PC in one of the GM's other games, who saved the village. If Catrin succeeds in stopping experimentation, his PC in that game will have to leave the country when he retires, because his goal is to found a magical medical school, where he will - you guessed it - practice "human" experimentation. This would be, as I understand it, very much like the AD&D approach to worlds, where several groups of PCs (with different players) may be active at any given time.</p><p></p><p>So, the world was pre-built and pre-existing, but after disscussions with the DM I was able to build a character based firmly in it, with ties to several groups of NPCs.</p></blockquote><p></p>
[QUOTE="Tistur, post: 5014069, member: 73279"] Hi all, I've been reading this thread for 23 pages now, and I am wondering what people's thoughts are on the following scenerio (which mostly happened to me last winter). I think I've teased out the differences and can predict who will respond how. A friend of mine anounces his attention to start a game in his ongoing campaign world, in which he is currently running 2 games. I express an interest, and he sends me a general overview of the country we will be playing in and asks what I would like to play. I see a piece about magical experiments being done on criminals, and run with that. In a series of emails, we work out that my character, Katrin, was born into a small noble family with lands but little money. She has two siblings, a sister whom she loves and a brother who would go out of his way to remove his sisters from the inheirtence. So when Katrin went traveling with a friend, her brother arranged for them to be convicted of a bogus crime, and Katrin became an experimental subject (her friend died.) She escaped and went to find her sister, but her brother saw her and arranged her recapture. She has recently escaped again, and stays away from normal society because of her obvious physical differences (from the experiments.) The DM told me what she knew about her captors and place names and locations. Now, Catrin has several NPCs built into her background, both friendly and hostile. She has motivations of her own, as well as fears and goals (revenge, restoring her body and her rank, and eventually stopping all experimentations near her lands). So, this would seem to be the first part of Hussar's style (as I am reading it). Except that later in the game, we passed a statue, and another player explained it was of his PC in one of the GM's other games, who saved the village. If Catrin succeeds in stopping experimentation, his PC in that game will have to leave the country when he retires, because his goal is to found a magical medical school, where he will - you guessed it - practice "human" experimentation. This would be, as I understand it, very much like the AD&D approach to worlds, where several groups of PCs (with different players) may be active at any given time. So, the world was pre-built and pre-existing, but after disscussions with the DM I was able to build a character based firmly in it, with ties to several groups of NPCs. [/QUOTE]
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