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Why we like plot: Our Job as DMs
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<blockquote data-quote="CharlesRyan" data-source="post: 5014430" data-attributes="member: 5265"><p>This is really well put; I wish I'd thought of stating it that way. It goes to the heart of my original point (that plot does not equal railroad).</p><p></p><p>Plots can be explored, just like maps. A GM worth his salt doesn't force players through a set of preconceived scenes with preconceived outcomes any more than he designs a dungeon that's just a straight line of rooms.</p><p></p><p>In fact, the plot-oriented GM probably has <em>more</em> leeway than a GM running the classic dungeon; the players aren't constrained by walls and can run off in unexpected directions. As I've said many times before, the good GM doesn't just allow this, he welcomes it. Keeps the game interesting. He can always go back to his notes between sessions and see how the new direction impacts things and what changes, if any, he needs to make to keep on course down the outline.</p><p></p><p>(Note that the latter is a comparison of plot to dungeon, not plot to sandbox. Yes, I know that a sandbox is not the same thing as a dungeon, Ariosto, nor am I saying it is.)</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 5014430, member: 5265"] This is really well put; I wish I'd thought of stating it that way. It goes to the heart of my original point (that plot does not equal railroad). Plots can be explored, just like maps. A GM worth his salt doesn't force players through a set of preconceived scenes with preconceived outcomes any more than he designs a dungeon that's just a straight line of rooms. In fact, the plot-oriented GM probably has [I]more[/I] leeway than a GM running the classic dungeon; the players aren't constrained by walls and can run off in unexpected directions. As I've said many times before, the good GM doesn't just allow this, he welcomes it. Keeps the game interesting. He can always go back to his notes between sessions and see how the new direction impacts things and what changes, if any, he needs to make to keep on course down the outline. (Note that the latter is a comparison of plot to dungeon, not plot to sandbox. Yes, I know that a sandbox is not the same thing as a dungeon, Ariosto, nor am I saying it is.) [/QUOTE]
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