Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5014608" data-attributes="member: 18280"><p>I can remember a formulative experience, back in early 1980, where as a PC I was following a road down a gently wooded slope and encountered a swampy area around a lake. That the area <em><strong>actually made sense</strong></em> sparked a crucial epiphany. That I could <em><strong>think about the world as though it really existed, and have those thoughts and the choices they lead to be validated in-game</strong></em> meant that I was not simply trying to read the DM's mind. The world did not require me to go simply where the DM wished me to.</p><p></p><p>A good campaign milieu allows you to make choices on this basis, IMHO. The players should not simply have to guess what the GM is thinking. When things don't seem to make sense, it should be a clue that the players are missing an important piece of information, not that the GM didn't bother with that part of the world because "the plot" is following A to B to C.</p><p></p><p><em><strong>If the GM does not treat the world as though parts of it do not matter, the players can make decisions based on the world presented, and make those decisions with confidence.</strong></em></p><p></p><p>So, sure, in-game events may be a clue as to your GM's intentions if your GM is determining what the plot will be. But, if you are exploring the dungeons of Madbob, then what you know about Madbob might be the first thing you consider. Unless, of course, what you know about Madbob is only that the GM wants to steer you toward B.</p><p></p><p><em><strong>I am not saying your game is like that.</strong></em> But there certainly are published adventure modules that are like that in a nutshell.</p><p></p><p>EDIT: This also reminds me of the WLD thread where GMs decide what path their players will follow through the WLD. WTF? IMHO, this is something that the players should decide, based on the information that they obtain while exploring. </p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5014608, member: 18280"] I can remember a formulative experience, back in early 1980, where as a PC I was following a road down a gently wooded slope and encountered a swampy area around a lake. That the area [i][b]actually made sense[/b][/i][b][/b] sparked a crucial epiphany. That I could [i][b]think about the world as though it really existed, and have those thoughts and the choices they lead to be validated in-game[/b][/i][b][/b] meant that I was not simply trying to read the DM's mind. The world did not require me to go simply where the DM wished me to. A good campaign milieu allows you to make choices on this basis, IMHO. The players should not simply have to guess what the GM is thinking. When things don't seem to make sense, it should be a clue that the players are missing an important piece of information, not that the GM didn't bother with that part of the world because "the plot" is following A to B to C. [i][b]If the GM does not treat the world as though parts of it do not matter, the players can make decisions based on the world presented, and make those decisions with confidence.[/b][/i][b][/b] So, sure, in-game events may be a clue as to your GM's intentions if your GM is determining what the plot will be. But, if you are exploring the dungeons of Madbob, then what you know about Madbob might be the first thing you consider. Unless, of course, what you know about Madbob is only that the GM wants to steer you toward B. [i][b]I am not saying your game is like that.[/b][/i][b][/b] But there certainly are published adventure modules that are like that in a nutshell. EDIT: This also reminds me of the WLD thread where GMs decide what path their players will follow through the WLD. WTF? IMHO, this is something that the players should decide, based on the information that they obtain while exploring. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top