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Why we like plot: Our Job as DMs
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<blockquote data-quote="CharlesRyan" data-source="post: 5015482" data-attributes="member: 5265"><p>This is a good point, and it made me think a bit. I certainly don't want to think that I "steer" my players excessively, nor do I feel, in the story-oritented campaigns I've played, like I've been "steered."</p><p></p><p>I think a good story-oriented GM also doesn't think in terms of steering the PCs. He thinks more in terms of steering the world around the PCs.</p><p></p><p>I've mentioned once or twice the technique of going back to the outline between sessions, reviewing notes, and seeing how the plan needs to be tweaked (or overhauled) going forward. Doing that is not a case of saying "the players circumvented Encounter A. How can I steer them back into Encounter A?" Instead, it's a case of saying "the players are now headed for a new encounter. How can I ensure that the plot objectives served by Encounter A are now served by this new encounter?"</p></blockquote><p></p>
[QUOTE="CharlesRyan, post: 5015482, member: 5265"] This is a good point, and it made me think a bit. I certainly don't want to think that I "steer" my players excessively, nor do I feel, in the story-oritented campaigns I've played, like I've been "steered." I think a good story-oriented GM also doesn't think in terms of steering the PCs. He thinks more in terms of steering the world around the PCs. I've mentioned once or twice the technique of going back to the outline between sessions, reviewing notes, and seeing how the plan needs to be tweaked (or overhauled) going forward. Doing that is not a case of saying "the players circumvented Encounter A. How can I steer them back into Encounter A?" Instead, it's a case of saying "the players are now headed for a new encounter. How can I ensure that the plot objectives served by Encounter A are now served by this new encounter?" [/QUOTE]
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