Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5015506" data-attributes="member: 80487"><p>Well, if something is not fun, then we can choose not to spend our time at it. When the D&D game is a Hobson's choice, either the DM's prepared "adventure" or nothing, then we can still choose to spend time at the table on stuff other than the D&D game.</p><p></p><p>Certainly the most fundamental problem is one of getting everyone on the same page: communication, "social contract", all that good stuff. It may take a while -- yea, even more than a couple of sessions -- for people to digest the dynamics and come up with a good way to broach the subject. It may take longer to sort out and set up a more satisfactory arrangement.</p><p></p><p>The next most basic problem in that drain case seems to me (based on memory) not just passive but passive-aggressive reliance on the DM, counting on an entitlement that makes a mockery of the game. It might in the event have been for the best for the DM to entertain the fools by entertaining himself, even if it meant killing a few. But I suspect they would have complained about such "interesting times" as well.</p><p></p><p>That ties into the concept that "an entire session is wasted" when the players spend it actually playing the game, that only the delivery by the DM of something from a particular limited set of outcomes is worthwhile -- regardless of what course of action the players choose to pursue.</p><p></p><p>The DM's job, one might fairly say, is to entertain his players. There is this caveat: That need not mean just any players! And this: The DM is entitled to be entertained, too. If, as a player, I am not satisfied, then I am entitled to a refund of the full price of admission!</p><p></p><p>If I cannot get back my time and energy, neither can the DM -- and who has invested more?</p><p></p><p>DMs need players, and players need DMs, but it does not follow that you must be my DM or that I must play in your campaign.</p><p></p><p>It's based on the assumption that what you wrote is accurate: that the kind of foreshadowing you had in mind is impossible in Raven Crowking's game.</p><p></p><p>That looks to me like the old "floating encounter" (sometimes a.k.a. "flying nun") routine in drag. Go north, south, east, west ... it doesn't matter! You're still going to encounter the Sole Survivor of the Sacked Nunnery, only it'll be a Sacked Monastery, Manor or Mine instead. Or the Ambush by Orcs/ Leathery Winged Avians/ Apelike Cannibals/ Mutant Nasties. Or even the [fill in blank with entry from TV Tropes].</p><p></p><p>Now, that <em>is</em> a great labor-saving device! In a weaker form, one might file away an encounter to draw upon whenever meeting it would be appropriate -- as the DMG suggests for parties of NPC adventurers, which could slow play considerably were one to generate them on the spot when tables consulted in play indicate them.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5015506, member: 80487"] Well, if something is not fun, then we can choose not to spend our time at it. When the D&D game is a Hobson's choice, either the DM's prepared "adventure" or nothing, then we can still choose to spend time at the table on stuff other than the D&D game. Certainly the most fundamental problem is one of getting everyone on the same page: communication, "social contract", all that good stuff. It may take a while -- yea, even more than a couple of sessions -- for people to digest the dynamics and come up with a good way to broach the subject. It may take longer to sort out and set up a more satisfactory arrangement. The next most basic problem in that drain case seems to me (based on memory) not just passive but passive-aggressive reliance on the DM, counting on an entitlement that makes a mockery of the game. It might in the event have been for the best for the DM to entertain the fools by entertaining himself, even if it meant killing a few. But I suspect they would have complained about such "interesting times" as well. That ties into the concept that "an entire session is wasted" when the players spend it actually playing the game, that only the delivery by the DM of something from a particular limited set of outcomes is worthwhile -- regardless of what course of action the players choose to pursue. The DM's job, one might fairly say, is to entertain his players. There is this caveat: That need not mean just any players! And this: The DM is entitled to be entertained, too. If, as a player, I am not satisfied, then I am entitled to a refund of the full price of admission! If I cannot get back my time and energy, neither can the DM -- and who has invested more? DMs need players, and players need DMs, but it does not follow that you must be my DM or that I must play in your campaign. It's based on the assumption that what you wrote is accurate: that the kind of foreshadowing you had in mind is impossible in Raven Crowking's game. That looks to me like the old "floating encounter" (sometimes a.k.a. "flying nun") routine in drag. Go north, south, east, west ... it doesn't matter! You're still going to encounter the Sole Survivor of the Sacked Nunnery, only it'll be a Sacked Monastery, Manor or Mine instead. Or the Ambush by Orcs/ Leathery Winged Avians/ Apelike Cannibals/ Mutant Nasties. Or even the [fill in blank with entry from TV Tropes]. Now, that [I]is[/I] a great labor-saving device! In a weaker form, one might file away an encounter to draw upon whenever meeting it would be appropriate -- as the DMG suggests for parties of NPC adventurers, which could slow play considerably were one to generate them on the spot when tables consulted in play indicate them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top