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Why we like plot: Our Job as DMs
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<blockquote data-quote="Ariosto" data-source="post: 5016320" data-attributes="member: 80487"><p>One thing that comes up to remind me how linear that campaign is that I mentioned earlier is we'll have a case in which, for instance, the DM cuts the number of monsters in an encounter because the dice were against us in the preceding one.</p><p></p><p>Do you think I objected when the DM did that? Think again! But it added to growing discomfort.</p><p></p><p>The DM in an earliet encounter had done just the "Really? I didn't realize that ..." routine underthumb suggested: arbitrarily "nerfing" my <u>sleep</u> spell -- the spell <em>he</em> gave me in the first place! -- to ensure that a fight would be as hard on us as he wanted it to be.</p><p></p><p>If we had a reasonable chance to <em>avoid</em> that sequence of fights, then it would not be necessary.</p><p></p><p>YES, the DM IS responsible for what happens when he or she takes critical decisions away from the players! I agree with that 100%!</p><p></p><p>I do <em>not</em> agree with the notion that, just because that other fellow chooses to take away that player freedom, it's incumbent on me to choose the same way.</p><p></p><p>Nor do I believe that, once having noticed it as a player, I have no share of blame for finding myself in such a scenario. How we go forward is something for all of us in that group to work out together. Most probably, we will finish "the adventure" that fellow has planned and then have someone else take over as DM (maybe me, although I took the last turn before this).</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5016320, member: 80487"] One thing that comes up to remind me how linear that campaign is that I mentioned earlier is we'll have a case in which, for instance, the DM cuts the number of monsters in an encounter because the dice were against us in the preceding one. Do you think I objected when the DM did that? Think again! But it added to growing discomfort. The DM in an earliet encounter had done just the "Really? I didn't realize that ..." routine underthumb suggested: arbitrarily "nerfing" my [u]sleep[/u] spell -- the spell [i]he[/i] gave me in the first place! -- to ensure that a fight would be as hard on us as he wanted it to be. If we had a reasonable chance to [i]avoid[/i] that sequence of fights, then it would not be necessary. YES, the DM IS responsible for what happens when he or she takes critical decisions away from the players! I agree with that 100%! I do [i]not[/i] agree with the notion that, just because that other fellow chooses to take away that player freedom, it's incumbent on me to choose the same way. Nor do I believe that, once having noticed it as a player, I have no share of blame for finding myself in such a scenario. How we go forward is something for all of us in that group to work out together. Most probably, we will finish "the adventure" that fellow has planned and then have someone else take over as DM (maybe me, although I took the last turn before this). [/QUOTE]
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