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Why we like plot: Our Job as DMs
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<blockquote data-quote="underthumb" data-source="post: 5016323" data-attributes="member: 21390"><p>Assume that the players made an error generated from my own faulty preparation. That is, I presented them with multiple cues of a manageable encounter. They reasoned, based on all the evidence that I presented them, that it would be quite doable. But things went south very, very quickly. Say, in a single round. Now PC lives hang in the balance, and it's almost entirely because I made an error in my prior prep work.</p><p></p><p></p><p></p><p>I'm trying to understand how the rubber meets the road in your approach to GMing. To do so, I'm giving you an example that is not too far-fetched, and one that I've dealt with in the past. The situation is sticky, and not nearly so clear-cut as common fudging examples.</p><p></p><p>I agree that I should be able to "work it out" with friends. But the point is that the situation probably requires correction. It may require the dreaded dice fudging, or it may require, as you suggest, that I manufacture some other reason for the PCs to get out safely. But in either case, I would suggest that I have "nannied" them. I fudged either the dice or the situational characteristics.</p><p></p><p>The only non-nanny option is to let them die.</p></blockquote><p></p>
[QUOTE="underthumb, post: 5016323, member: 21390"] Assume that the players made an error generated from my own faulty preparation. That is, I presented them with multiple cues of a manageable encounter. They reasoned, based on all the evidence that I presented them, that it would be quite doable. But things went south very, very quickly. Say, in a single round. Now PC lives hang in the balance, and it's almost entirely because I made an error in my prior prep work. I'm trying to understand how the rubber meets the road in your approach to GMing. To do so, I'm giving you an example that is not too far-fetched, and one that I've dealt with in the past. The situation is sticky, and not nearly so clear-cut as common fudging examples. I agree that I should be able to "work it out" with friends. But the point is that the situation probably requires correction. It may require the dreaded dice fudging, or it may require, as you suggest, that I manufacture some other reason for the PCs to get out safely. But in either case, I would suggest that I have "nannied" them. I fudged either the dice or the situational characteristics. The only non-nanny option is to let them die. [/QUOTE]
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