Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 5016667" data-attributes="member: 18280"><p>Some additional caveats, based off some later posts:</p><p></p><p>So, my understanding of the example is that the DM screwed up royally in prep work, failed to notice his screw up when presenting his materials, and essentially told the players there was an easy encounter ahead when there was a TPK.</p><p></p><p>The question asked is, should the DM change things on the fly?</p><p></p><p>My answer is, No. This would prevent the players from learning some valuable information:</p><p></p><p>1. Just because all signs point to an easy victory, they should not assume that the signs are right.</p><p></p><p>2. Perhaps the DM is not as competent as they might have thought.</p><p></p><p>EDIT: 3. I would also find limited retcon acceptable if, for instance, the DM forgot to mention that the orcs were attacking with turbolasers for three rounds....i.e., a temporal rollback to the point where PC actions would have changed had they better information <em><strong>that the PCs should have had</strong></em>. This does not mean back to before the encounter began, when the DM was telling them how easy it would be -- the orcs could well have been smart enough to avoid making their lair look like a death trap.</p><p></p><p>If the DM error is "Oh, did I forget to tell you that all of your characters know there is an ancient red dragon in this cave? Did I forget to mention the sulphurous scent? Or the tracks? Or the bones? Sorry about that, but you're facing the dragon now. What do you do?" the idea of a rollback is out. The only rational thing to do is end the session and get a new DM. /EDIT</p><p></p><p>Some subpoints for (2):</p><p></p><p>2a: In TSR-D&D models, PCs were intended to start at 1st level, and slowly gain in power. This not only gave players a chance to fully understand their characters' powers; it also gave the DM a chance to truly "learn the system" before being thrown into the deep end. </p><p></p><p>2b: It is easier to balance encounters using the TSR-D&D attrition model than the 3e attrition model or the 4e encounter model. In the TSR-D&D attrition model, if a few encounters are tougher than expected, the usual result is simply that the PCs withdraw (if they are wise). If not, well, they knew they were pretty banged up when they chose to press on.</p><p></p><p>2c. Anyone who can attract and keep players has a perfect right to GM, and to GM their game in whatever manner they desire. </p><p></p><p>2d. However, simply wanting to sit behind the screen doesn't mean that you are ready to do so.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5016667, member: 18280"] Some additional caveats, based off some later posts: So, my understanding of the example is that the DM screwed up royally in prep work, failed to notice his screw up when presenting his materials, and essentially told the players there was an easy encounter ahead when there was a TPK. The question asked is, should the DM change things on the fly? My answer is, No. This would prevent the players from learning some valuable information: 1. Just because all signs point to an easy victory, they should not assume that the signs are right. 2. Perhaps the DM is not as competent as they might have thought. EDIT: 3. I would also find limited retcon acceptable if, for instance, the DM forgot to mention that the orcs were attacking with turbolasers for three rounds....i.e., a temporal rollback to the point where PC actions would have changed had they better information [i][b]that the PCs should have had[/b][/i][b][/b]. This does not mean back to before the encounter began, when the DM was telling them how easy it would be -- the orcs could well have been smart enough to avoid making their lair look like a death trap. If the DM error is "Oh, did I forget to tell you that all of your characters know there is an ancient red dragon in this cave? Did I forget to mention the sulphurous scent? Or the tracks? Or the bones? Sorry about that, but you're facing the dragon now. What do you do?" the idea of a rollback is out. The only rational thing to do is end the session and get a new DM. /EDIT Some subpoints for (2): 2a: In TSR-D&D models, PCs were intended to start at 1st level, and slowly gain in power. This not only gave players a chance to fully understand their characters' powers; it also gave the DM a chance to truly "learn the system" before being thrown into the deep end. 2b: It is easier to balance encounters using the TSR-D&D attrition model than the 3e attrition model or the 4e encounter model. In the TSR-D&D attrition model, if a few encounters are tougher than expected, the usual result is simply that the PCs withdraw (if they are wise). If not, well, they knew they were pretty banged up when they chose to press on. 2c. Anyone who can attract and keep players has a perfect right to GM, and to GM their game in whatever manner they desire. 2d. However, simply wanting to sit behind the screen doesn't mean that you are ready to do so. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top