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Why we like plot: Our Job as DMs
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5016725" data-attributes="member: 4892"><p>I had surmised that this was the case. Our play styles really don't differ at all. The way you have used the terms "plot" and "story" above are what I have been trying to explain all along. I mostly run pre-published adventures nowadays, but the NPCs in those adventures have their own goals and react to the actions of the players as I deem appropriate. I've never ascribed to the idea that monsters sit waiting in rooms for the adventures to show up. Sometimes much to my players' dismay. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Agreed. I took the Basterd moniker for good reasons. My players expect and respect that I let the chips fall as they may. And that I play my NPCs reasonably. As RC suggests, not every defeat ends in the death of the character and there have been many a hostage, prisoner, impending sacrifice. None of these events are plotted into the written adventure and come about only when the players do something to cause the plot to change.</p><p></p><p>My favorite Basterd moment was at a one-shot game day event when my players pleaded with my wife (who was participating in another game) to ease up on their PCs. She just smirked and said "He kills off my characters, what do you want me to do about it." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5016725, member: 4892"] I had surmised that this was the case. Our play styles really don't differ at all. The way you have used the terms "plot" and "story" above are what I have been trying to explain all along. I mostly run pre-published adventures nowadays, but the NPCs in those adventures have their own goals and react to the actions of the players as I deem appropriate. I've never ascribed to the idea that monsters sit waiting in rooms for the adventures to show up. Sometimes much to my players' dismay. :) Agreed. I took the Basterd moniker for good reasons. My players expect and respect that I let the chips fall as they may. And that I play my NPCs reasonably. As RC suggests, not every defeat ends in the death of the character and there have been many a hostage, prisoner, impending sacrifice. None of these events are plotted into the written adventure and come about only when the players do something to cause the plot to change. My favorite Basterd moment was at a one-shot game day event when my players pleaded with my wife (who was participating in another game) to ease up on their PCs. She just smirked and said "He kills off my characters, what do you want me to do about it." :) [/QUOTE]
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