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Why we like plot: Our Job as DMs
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<blockquote data-quote="Hussar" data-source="post: 5016925" data-attributes="member: 22779"><p>RC, would you have a problem if story instead was defined as:</p><p></p><p>"Game events that everyone at the table decided the PC's will experience although the exact details are undecided."</p><p></p><p>---------------</p><p></p><p>Oh, and since you asked:</p><p></p><p>Things you either cannot do or are damnably difficult to do with a sandbox campaign:</p><p></p><ul> <li data-xf-list-type="ul">Survival horror.</li> <li data-xf-list-type="ul">High fantasy, particularly quest fantasy.</li> <li data-xf-list-type="ul">Campaigns where the PC's are integral to the campaign. For example, if you wanted to play Battlestar Galactica with the players taking the roles of the positions (not necessarily the characters) of Admiral, CAG, President etc. </li> <li data-xf-list-type="ul">Campaigns where you have a present chain of command.</li> <li data-xf-list-type="ul">Spy campaigns (after all, Bond doesn't wander around looking for bad guys, he goes on missions)</li> <li data-xf-list-type="ul">Campaigns focused on single (or very small numbers) of themes.</li> </ul><p></p><p>Before the wailing and gnashing of teeth. Yes, I know you can work around those campaigns in some fashion. But, it's going to be very difficult and possibly not worth the effort.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5016925, member: 22779"] RC, would you have a problem if story instead was defined as: "Game events that everyone at the table decided the PC's will experience although the exact details are undecided." --------------- Oh, and since you asked: Things you either cannot do or are damnably difficult to do with a sandbox campaign: [list][*]Survival horror. [*]High fantasy, particularly quest fantasy. [*]Campaigns where the PC's are integral to the campaign. For example, if you wanted to play Battlestar Galactica with the players taking the roles of the positions (not necessarily the characters) of Admiral, CAG, President etc. [*]Campaigns where you have a present chain of command. [*]Spy campaigns (after all, Bond doesn't wander around looking for bad guys, he goes on missions) [*]Campaigns focused on single (or very small numbers) of themes. [/list] Before the wailing and gnashing of teeth. Yes, I know you can work around those campaigns in some fashion. But, it's going to be very difficult and possibly not worth the effort. [/QUOTE]
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