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Why we like plot: Our Job as DMs
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<blockquote data-quote="Hussar" data-source="post: 5017451" data-attributes="member: 22779"><p>And this was a point I brought up earlier. IMO, a story based campaign suits a much, (sometimes MUCH) shorter campaign.</p><p></p><p>I stand in awe of campaigns that last "years at a time". I really do. IME, campaigns fall apart for any number of reasons, after about 18 months, tops. So, since I have never really been involved in a campaign with that sort of length that you are talking about, I probably just have not seen the results you are getting. That's entirely possible.</p><p></p><p></p><p></p><p>If you went back and read my posts, you would see that I answered this already. But, one more time, if a PC dies, you stop the campaign. That's what it means when the campaign centers around THOSE characters.</p><p></p><p>Or, you simply take death off the table. While I realize you disagree with this approach, it does work quite well IMO. In my last D&D campaign, I allowed players to spend all of their remaining Action Points to stabilize at -9 hp no matter what. The only way you could die would be if the entire party died. In which case the campaign was over anyway.</p><p></p><p></p><p></p><p>Currently, 4.</p><p></p><p></p><p></p><p>Typically 4 or 5 (there was a running joke about the 5th seat having a serious case of ejectionitis. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) They were engaged because it was a light hearted, swash buckling type campaign. It was about as deep as the average puddle. The characters had little or no relationships develop with any other PC's or NPC's, because they died too damn often. 20+ PC deaths in 24 months of gaming means that you don't have a whole lot of depth.</p><p></p><p>So, I've answered your questions, despite the snark. So, how about answering mine?</p><p></p><p>When the campaign does not change in any way to fit the characters, how do you gain any depth? Look at Charles Ryan. He gained depth by adapting the campaign world to fit a character in order to gain a more interesting story. What would you do?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5017451, member: 22779"] And this was a point I brought up earlier. IMO, a story based campaign suits a much, (sometimes MUCH) shorter campaign. I stand in awe of campaigns that last "years at a time". I really do. IME, campaigns fall apart for any number of reasons, after about 18 months, tops. So, since I have never really been involved in a campaign with that sort of length that you are talking about, I probably just have not seen the results you are getting. That's entirely possible. If you went back and read my posts, you would see that I answered this already. But, one more time, if a PC dies, you stop the campaign. That's what it means when the campaign centers around THOSE characters. Or, you simply take death off the table. While I realize you disagree with this approach, it does work quite well IMO. In my last D&D campaign, I allowed players to spend all of their remaining Action Points to stabilize at -9 hp no matter what. The only way you could die would be if the entire party died. In which case the campaign was over anyway. Currently, 4. Typically 4 or 5 (there was a running joke about the 5th seat having a serious case of ejectionitis. :) ) They were engaged because it was a light hearted, swash buckling type campaign. It was about as deep as the average puddle. The characters had little or no relationships develop with any other PC's or NPC's, because they died too damn often. 20+ PC deaths in 24 months of gaming means that you don't have a whole lot of depth. So, I've answered your questions, despite the snark. So, how about answering mine? When the campaign does not change in any way to fit the characters, how do you gain any depth? Look at Charles Ryan. He gained depth by adapting the campaign world to fit a character in order to gain a more interesting story. What would you do? [/QUOTE]
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