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Why we like plot: Our Job as DMs
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<blockquote data-quote="Hussar" data-source="post: 5017460" data-attributes="member: 22779"><p>RC, I'd respond to your points about my list, but, Doug McCrae pretty much said everything I wanted to say.</p><p></p><p>If you change the parameters of my examples, then you aren't actually addressing my examples. Can you do the War of the Ring as a sandbox? Certainly. You've shown that. However, can you do EPIC QUEST as a sand box? No, not really, because epic quests require the heroes to actually go on that quest.</p><p></p><p>If I want to follow a rough line similar to the books, then a sandbox is not going to do what I want. </p><p></p><p>Note, btw, I said survival horror. That doesn't necessarily mean zombies. But, how is that a sandbox? The players have zero choice in their adventure. They are at location X, the hordes come. There's no choice there. </p><p></p><p>Granted, there are choices within the scenario - do you go here, do you make a stand, do you walk backwards into the unlit room... that sort of thing. But, even those choices are very, very constrained by the situation. And, typically, you have a very tight time limit or time constraint as well.</p><p></p><p>A survival horror game is pretty much the antithesis of sandbox.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5017460, member: 22779"] RC, I'd respond to your points about my list, but, Doug McCrae pretty much said everything I wanted to say. If you change the parameters of my examples, then you aren't actually addressing my examples. Can you do the War of the Ring as a sandbox? Certainly. You've shown that. However, can you do EPIC QUEST as a sand box? No, not really, because epic quests require the heroes to actually go on that quest. If I want to follow a rough line similar to the books, then a sandbox is not going to do what I want. Note, btw, I said survival horror. That doesn't necessarily mean zombies. But, how is that a sandbox? The players have zero choice in their adventure. They are at location X, the hordes come. There's no choice there. Granted, there are choices within the scenario - do you go here, do you make a stand, do you walk backwards into the unlit room... that sort of thing. But, even those choices are very, very constrained by the situation. And, typically, you have a very tight time limit or time constraint as well. A survival horror game is pretty much the antithesis of sandbox. [/QUOTE]
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