Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ariosto" data-source="post: 5017479" data-attributes="member: 80487"><p>I could see a superhero game run in less of a plotted style than usual -- I think <em>Superhero '44</em>, although rather formalized (sort of like <em>En Garde</em>) in the "patrol" rules, was meant to be that way. The heroes were still pretty reactive, though, and I think that's a basic "genre fidelity" thing. Early Lee-Ditko Spider-man stories had the character taking initiatives such as trying to sell his web formula to industry, but those were side-lines with pretty predictable outcomes (sticking Peter Parker back into his "archetype" mold as Spidey).</p><p></p><p><em>Call of Cthulhu</em>, I think, usually taps the weird adventure vein of August Derleth's <em>The Trail of Cthulhu</em>, and his development of a clearly defined "mythos", more than the largely self-contained horror stories of Lovecraft. D&D established the winning formula of the "adventure" game with an emphasis on at least <em>some</em> characters surviving more than one expedition and even going on to become notably more capable. (Marc Miller's original <em>Traveller</em> stands almost alone in opposition to the "level up" treadmill.)</p><p></p><p>So, I could see CoC done D&D-style, with "lairs" of cult activity mapped and "wandering monster" tables perhaps keyed to characters' depth of involvement in the wainscot society of those who deal in Things Man Was Not Meant to Know.</p><p></p><p>If I were to run JAGS <em>Wonderland</em>/<em>The Book of Knots</em>, I think I probably would go in for more plotted scenarios at least as starting points -- "prologues" or "first chapters", if you will. Losing control is a very central aspect, a "theme", in the situation, along with invasion of or infection by Story. Once "down the rabbit hole", though, and in between "episodes", improvisation is likely to play a big part. How the players deal with things is more important than any pre-conceived menu of outcomes.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5017479, member: 80487"] I could see a superhero game run in less of a plotted style than usual -- I think [i]Superhero '44[/i], although rather formalized (sort of like [i]En Garde[/i]) in the "patrol" rules, was meant to be that way. The heroes were still pretty reactive, though, and I think that's a basic "genre fidelity" thing. Early Lee-Ditko Spider-man stories had the character taking initiatives such as trying to sell his web formula to industry, but those were side-lines with pretty predictable outcomes (sticking Peter Parker back into his "archetype" mold as Spidey). [i]Call of Cthulhu[/i], I think, usually taps the weird adventure vein of August Derleth's [i]The Trail of Cthulhu[/i], and his development of a clearly defined "mythos", more than the largely self-contained horror stories of Lovecraft. D&D established the winning formula of the "adventure" game with an emphasis on at least [i]some[/i] characters surviving more than one expedition and even going on to become notably more capable. (Marc Miller's original [i]Traveller[/i] stands almost alone in opposition to the "level up" treadmill.) So, I could see CoC done D&D-style, with "lairs" of cult activity mapped and "wandering monster" tables perhaps keyed to characters' depth of involvement in the wainscot society of those who deal in Things Man Was Not Meant to Know. If I were to run JAGS [i]Wonderland[/i]/[i]The Book of Knots[/i], I think I probably would go in for more plotted scenarios at least as starting points -- "prologues" or "first chapters", if you will. Losing control is a very central aspect, a "theme", in the situation, along with invasion of or infection by Story. Once "down the rabbit hole", though, and in between "episodes", improvisation is likely to play a big part. How the players deal with things is more important than any pre-conceived menu of outcomes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top