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Why we like plot: Our Job as DMs
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<blockquote data-quote="Raven Crowking" data-source="post: 5017848" data-attributes="member: 18280"><p>Are you really suggesting that monsters cannot remove a bridge in a sandbox, to limit escape routes? <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Or weather? Or time?</p><p></p><p>I will grant, a priori, that the bridge isn't stable on the way in, and then conveniently out on the way back, but that is hardly the limit of possibility. If the evil necromancer has the bridge rigged to collapse just before his zombie hoard arises, then there's your bridge out. Of course, in this case it might be possible to prevent the bridge from being out in the first place, possibly through examining the structure ("Hey! What are these charges doing here?!?") or through setting a guard. </p><p></p><p>It isn't the GM's job to ensure that the PCs fail. All the GM need do is give the PCs enough rope, and enough opportunities to use it, and they will hang themselves. Set up areas where horror survival is a possible "adventure" and, sooner or later, you will find yourself running such a scenario.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5017848, member: 18280"] Are you really suggesting that monsters cannot remove a bridge in a sandbox, to limit escape routes? :erm: Or weather? Or time? I will grant, a priori, that the bridge isn't stable on the way in, and then conveniently out on the way back, but that is hardly the limit of possibility. If the evil necromancer has the bridge rigged to collapse just before his zombie hoard arises, then there's your bridge out. Of course, in this case it might be possible to prevent the bridge from being out in the first place, possibly through examining the structure ("Hey! What are these charges doing here?!?") or through setting a guard. It isn't the GM's job to ensure that the PCs fail. All the GM need do is give the PCs enough rope, and enough opportunities to use it, and they will hang themselves. Set up areas where horror survival is a possible "adventure" and, sooner or later, you will find yourself running such a scenario. RC [/QUOTE]
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