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Why we like plot: Our Job as DMs
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5022175" data-attributes="member: 4892"><p>This is an attitude I can personally do without. "Mere fanwank" and "let the DM run the world" were positions I once held, passed down from those who taught me the game. Over time I realized I enjoyed having the input of my players and that they enjoyed the game more because they felt they were a part of it, not just along for the ride.</p><p></p><p></p><p></p><p>See, this type of character doesn't feel like a real person to me. It feels more like an artificial construct that only came into being when it started adventuring. Characters <strong>are</strong> artificial constructs, but part of what makes RPGs different than other forms of games is that they should feel like real people (relative to their world) to the greatest extent that you can achieve.</p><p></p><p></p><p></p><p>Who says so? You? The books? My starting PC has no requirement to be 18 years old. The events to come may be more interesting to the general public, but the events that shaped my character's life before adventuring are not only interesting to him but deeply personal. Some 18-year-ols <strong>do</strong> know exactly what they want to be and even if they don't why can't they aspire? It doesn't mean they won't change their aspirations later. And if you're writing a background that make you sound like a badass, it could be because the character <strong>thinks</strong> he is a badass and will have the opportunity in-game to discover whether he truly is or whether he will be shown his true place.</p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5022175, member: 4892"] This is an attitude I can personally do without. "Mere fanwank" and "let the DM run the world" were positions I once held, passed down from those who taught me the game. Over time I realized I enjoyed having the input of my players and that they enjoyed the game more because they felt they were a part of it, not just along for the ride. See, this type of character doesn't feel like a real person to me. It feels more like an artificial construct that only came into being when it started adventuring. Characters [B]are[/B] artificial constructs, but part of what makes RPGs different than other forms of games is that they should feel like real people (relative to their world) to the greatest extent that you can achieve. Who says so? You? The books? My starting PC has no requirement to be 18 years old. The events to come may be more interesting to the general public, but the events that shaped my character's life before adventuring are not only interesting to him but deeply personal. Some 18-year-ols [B]do[/B] know exactly what they want to be and even if they don't why can't they aspire? It doesn't mean they won't change their aspirations later. And if you're writing a background that make you sound like a badass, it could be because the character [B]thinks[/B] he is a badass and will have the opportunity in-game to discover whether he truly is or whether he will be shown his true place. [/QUOTE]
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