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Why we like plot: Our Job as DMs
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<blockquote data-quote="Raven Crowking" data-source="post: 5022226" data-attributes="member: 18280"><p>Is this a "plot hook" like "My grandfather had the +27 Sword of Doom, which was lost in my garden"? Or a "plot hook" like "My character wants to kill orcs"? Because I can't see the problem with the second plot hook.</p><p></p><p></p><p></p><p>Which is a problem why?</p><p></p><p>Why build a setting that encourages player choices without wanting the player characters to have long term goals? Having a long term goal doesn't mean you succeed in achieving it.</p><p></p><p></p><p></p><p>Is the player trying to gain some undue advantage? Or does he just want to be a member in good standing in the local Thieves' Guild? In the former case, as has already been suggested, tell him "No". In the latter case, if this is a replacement PC, and the players already know enough about the local Thieves' Guild to allow the player to assume the role, why not?</p><p></p><p></p><p></p><p>If the GM is a good one, this will be true no matter what the player wrote for his background, so long as the background isn't setting-breaking or allowing an undue advantage.</p><p></p><p></p><p></p><p>I would suspect that anyone who becomes an adventurer at 18 probably has a much better idea what he wishes to do than most. Otherwise, why not become a grocer? That risk-taking is because the character is driven to be more than those around him. </p><p></p><p>As for being a "bad ass", how many 18-year-olds do you know? <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> Lots of younger folks think that they are bad asses, or present themselves that way. The kid in <em><strong>Unforgiven</strong></em> is a perfect example of a "bad ass" character whose veneer gets stripped away over the course of the film.</p><p></p><p>The proper response, IMHO, to a player who thinks that his PC is a bad ass is "Prove it".</p><p></p><p></p><p></p><p>If you were forced to have just one or the other, I would agree with you. However, the nifty thing about RPGs (for some of us, at least) is that you are not. So, if a background gives a "cool factor" of 1, and the stuff that happens in the game gives a "cool factor" of 100, then 101 is still more than 100.</p><p></p><p>The only problem, of course, is if your GM is unable/unwilling to give that "cool factor" of 1, or if giving that "cool factor" or 1 makes the GM unable/unwilling to dish out the 100.</p><p></p><p>A reasonable background that fits into the world gets rewarded. A craptacular background, seeking position or advantage, gets vetoed or ignored.</p><p></p><p></p><p></p><p>These things are not mutually exclusive.</p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5022226, member: 18280"] Is this a "plot hook" like "My grandfather had the +27 Sword of Doom, which was lost in my garden"? Or a "plot hook" like "My character wants to kill orcs"? Because I can't see the problem with the second plot hook. Which is a problem why? Why build a setting that encourages player choices without wanting the player characters to have long term goals? Having a long term goal doesn't mean you succeed in achieving it. Is the player trying to gain some undue advantage? Or does he just want to be a member in good standing in the local Thieves' Guild? In the former case, as has already been suggested, tell him "No". In the latter case, if this is a replacement PC, and the players already know enough about the local Thieves' Guild to allow the player to assume the role, why not? If the GM is a good one, this will be true no matter what the player wrote for his background, so long as the background isn't setting-breaking or allowing an undue advantage. I would suspect that anyone who becomes an adventurer at 18 probably has a much better idea what he wishes to do than most. Otherwise, why not become a grocer? That risk-taking is because the character is driven to be more than those around him. As for being a "bad ass", how many 18-year-olds do you know? :lol: Lots of younger folks think that they are bad asses, or present themselves that way. The kid in [i][b]Unforgiven[/b][/i][b][/b] is a perfect example of a "bad ass" character whose veneer gets stripped away over the course of the film. The proper response, IMHO, to a player who thinks that his PC is a bad ass is "Prove it". If you were forced to have just one or the other, I would agree with you. However, the nifty thing about RPGs (for some of us, at least) is that you are not. So, if a background gives a "cool factor" of 1, and the stuff that happens in the game gives a "cool factor" of 100, then 101 is still more than 100. The only problem, of course, is if your GM is unable/unwilling to give that "cool factor" of 1, or if giving that "cool factor" or 1 makes the GM unable/unwilling to dish out the 100. A reasonable background that fits into the world gets rewarded. A craptacular background, seeking position or advantage, gets vetoed or ignored. These things are not mutually exclusive. RC [/QUOTE]
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