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Why we like plot: Our Job as DMs
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<blockquote data-quote="fuzzlewump" data-source="post: 5022534" data-attributes="member: 63214"><p><em>What the characters do</em> should be based on who they are, which should be based on what they wrote down. If you write down that you're character has a very strong defensive nature, he defends his friends when insulted by a drunkard in the tavern. It also can mean he opens his mouth to the duke when the duke calls his friend a 'street rat' or whatever. Yes, you can develop a personality while playing, but you won't claim you became "loud-mouthed" or "defensive" out of nowhere. Most people would claim that trait had been around for awhile, and thus, have a background beyond motivation as you strive for.</p><p></p><p>The point is, <em>not</em> allowing background to intrude into the game means that the players are just trying to find the path of least resistance. They would never reach back under the falling door in order to grab their hat like Indiana Jones, it's just a bad idea with not much reward. They would never be the last one out when facing a dragon in order to make sure their team gets out. If they do, then they have at least some kind of rudimentary background beyond simple motivation. Without a background, how can you know what your characters will do? Isn't always calculating and making the best choice no matter what you are playing 1. not very interesting and 2. not human?</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5022534, member: 63214"] [I]What the characters do[/I] should be based on who they are, which should be based on what they wrote down. If you write down that you're character has a very strong defensive nature, he defends his friends when insulted by a drunkard in the tavern. It also can mean he opens his mouth to the duke when the duke calls his friend a 'street rat' or whatever. Yes, you can develop a personality while playing, but you won't claim you became "loud-mouthed" or "defensive" out of nowhere. Most people would claim that trait had been around for awhile, and thus, have a background beyond motivation as you strive for. The point is, [I]not[/I] allowing background to intrude into the game means that the players are just trying to find the path of least resistance. They would never reach back under the falling door in order to grab their hat like Indiana Jones, it's just a bad idea with not much reward. They would never be the last one out when facing a dragon in order to make sure their team gets out. If they do, then they have at least some kind of rudimentary background beyond simple motivation. Without a background, how can you know what your characters will do? Isn't always calculating and making the best choice no matter what you are playing 1. not very interesting and 2. not human? [/QUOTE]
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