Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fuzzlewump" data-source="post: 5022761" data-attributes="member: 63214"><p>Maybe reread my post; I'm saying that the trait doesn't appear out of nowhere. If you start realizing your character is becoming a loud-mouth, it's safe to say that he was before the session started, even if you didn't write it down. This is of course case by case. If something really traumatic happens maybe he develops a silent trait or an anger trait or some such during the session itself. Anyway, I'm saying that to realize a trait like 'loud-mouthed' over the course of a session is fine, but it's still evidence of background intruding into play. Once you realize that your character is loud-mouthed, that trait influences decisions made.</p><p></p><p>As far as do actions make the personality or does personality make the actions? It's really both. But whenever your making a character separate from your own personality, I believe it's best to set down what the personality of the character is beforehand, or else you're either only going to make decisions consistent with your own personality, which would be the case in a beer and pretzels combat oriented game mentioned toward the beginning of the thread, or make inconsistent decisions, like say switching back and forth between being good and evil erratically, with no explanation like say bipolar disorder. That said, no character is going to be completely consistent, but there should indeed be tendencies.</p><p></p><p>I agree, I'm really only talking about before the first session as "background." I'm really talking about 'prologue' here, or what happens before the story begins. Once the story begins, you can use whatever nomenclature you want, but I'm saying it's a good idea, if you want to roleplay a personality other than your own, to set down some guidelines before-hand which will help guide your character's decisions.</p></blockquote><p></p>
[QUOTE="fuzzlewump, post: 5022761, member: 63214"] Maybe reread my post; I'm saying that the trait doesn't appear out of nowhere. If you start realizing your character is becoming a loud-mouth, it's safe to say that he was before the session started, even if you didn't write it down. This is of course case by case. If something really traumatic happens maybe he develops a silent trait or an anger trait or some such during the session itself. Anyway, I'm saying that to realize a trait like 'loud-mouthed' over the course of a session is fine, but it's still evidence of background intruding into play. Once you realize that your character is loud-mouthed, that trait influences decisions made. As far as do actions make the personality or does personality make the actions? It's really both. But whenever your making a character separate from your own personality, I believe it's best to set down what the personality of the character is beforehand, or else you're either only going to make decisions consistent with your own personality, which would be the case in a beer and pretzels combat oriented game mentioned toward the beginning of the thread, or make inconsistent decisions, like say switching back and forth between being good and evil erratically, with no explanation like say bipolar disorder. That said, no character is going to be completely consistent, but there should indeed be tendencies. I agree, I'm really only talking about before the first session as "background." I'm really talking about 'prologue' here, or what happens before the story begins. Once the story begins, you can use whatever nomenclature you want, but I'm saying it's a good idea, if you want to roleplay a personality other than your own, to set down some guidelines before-hand which will help guide your character's decisions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top