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Why we like plot: Our Job as DMs
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<blockquote data-quote="Vyvyan Basterd" data-source="post: 5024662" data-attributes="member: 4892"><p>I can agree with this. In-game events are more valuable but they don't totally negate the value of a good background.</p><p></p><p></p><p></p><p>They could have shipped him there and he failed because he spent too much time somehow learning swordplay. Or the character could just be a liar. Definitely so in the case of the headmaster murderer. Because by the mere stipulation those of us advocating backgrounds have placed a 1st-level wizard could not start the game knowing fireball. The background cannot give the character a rules-breaking advantage.</p><p></p><p></p><p></p><p>With that assumption, yes. I try not to assume. But then again I don't have players that deliberately try to break the rules of the game through backstory. They <strong>have</strong> tried to gain roleplaying advantage and when I believe they are being too greedy I usually twist their story in ways they don't expect. Like the King who thinks his nephew is a whiny git.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>I'm wary of such backgrounds, but more likely to roll with them. It could be fun having a low-level wizard roaming about claiming that he killed the very-much-alive headmaster of the local wizard's college. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Vyvyan Basterd, post: 5024662, member: 4892"] I can agree with this. In-game events are more valuable but they don't totally negate the value of a good background. They could have shipped him there and he failed because he spent too much time somehow learning swordplay. Or the character could just be a liar. Definitely so in the case of the headmaster murderer. Because by the mere stipulation those of us advocating backgrounds have placed a 1st-level wizard could not start the game knowing fireball. The background cannot give the character a rules-breaking advantage. With that assumption, yes. I try not to assume. But then again I don't have players that deliberately try to break the rules of the game through backstory. They [B]have[/B] tried to gain roleplaying advantage and when I believe they are being too greedy I usually twist their story in ways they don't expect. Like the King who thinks his nephew is a whiny git. Agreed. I'm wary of such backgrounds, but more likely to roll with them. It could be fun having a low-level wizard roaming about claiming that he killed the very-much-alive headmaster of the local wizard's college. :) [/QUOTE]
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