Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Janx" data-source="post: 5024820" data-attributes="member: 8835"><p>This is also a good question.</p><p></p><p>One of the things I find is that I tend to play core rules, and when I start a new campaign, it's usually pretty basic. I've figured out where elves come from, some fluff for all the main classes, etc. As a result, I tend to not like new campaigns with new rulebooks (that I haven't seen before).</p><p></p><p>In the same vein, I don't tend to like wierd races and such, because I haven't heard of them to consider where they fit into my world.</p><p></p><p>At least in an initial campaign. Once the game's been going for a bit, everyone's got the hang of what makes sense, a new book comes out, and I have time to ponder incorporating elements, then when Joe the fighter dies, and you need to make a new PC, it may make perfect sense for it to be a Lizardman SpellChaser from that lizardman country you just became allies with.</p><p></p><p>I tend to GM with the mindset that it doesn't exist until I figure out where it fits and how. Whereas my friend and fellow GM (of which I've played in numerous and lengthy campaigns) tends to let anything published into the game and doesn't tend to worry about fitting it in first. Different approaches.</p><p></p><p>Consider that one of the fluff bits I wrote for my campaign was an entire martial arts style and dojo with history, just to cover "where monks come from" It's in my blog, somewhere.</p><p></p><p>During world building, I'll figure out where each race comes from, what the clerics worship, and since clerics get so much attention, I'll take a look at making sure the other classes make sense, unless they are "socially self-explanatory." Thus, a monk dojo or two, a wizard's guild or tower or some such, etc. These in turn let PCs tie into the game world (because I try to give them something to hook into).</p></blockquote><p></p>
[QUOTE="Janx, post: 5024820, member: 8835"] This is also a good question. One of the things I find is that I tend to play core rules, and when I start a new campaign, it's usually pretty basic. I've figured out where elves come from, some fluff for all the main classes, etc. As a result, I tend to not like new campaigns with new rulebooks (that I haven't seen before). In the same vein, I don't tend to like wierd races and such, because I haven't heard of them to consider where they fit into my world. At least in an initial campaign. Once the game's been going for a bit, everyone's got the hang of what makes sense, a new book comes out, and I have time to ponder incorporating elements, then when Joe the fighter dies, and you need to make a new PC, it may make perfect sense for it to be a Lizardman SpellChaser from that lizardman country you just became allies with. I tend to GM with the mindset that it doesn't exist until I figure out where it fits and how. Whereas my friend and fellow GM (of which I've played in numerous and lengthy campaigns) tends to let anything published into the game and doesn't tend to worry about fitting it in first. Different approaches. Consider that one of the fluff bits I wrote for my campaign was an entire martial arts style and dojo with history, just to cover "where monks come from" It's in my blog, somewhere. During world building, I'll figure out where each race comes from, what the clerics worship, and since clerics get so much attention, I'll take a look at making sure the other classes make sense, unless they are "socially self-explanatory." Thus, a monk dojo or two, a wizard's guild or tower or some such, etc. These in turn let PCs tie into the game world (because I try to give them something to hook into). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why we like plot: Our Job as DMs
Top