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Why we like plot: Our Job as DMs
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<blockquote data-quote="Janx" data-source="post: 5025315" data-attributes="member: 8835"><p>The initiating space is primarily the domain of the DM. THe player doesn't have the authority to change or create, to some extent. Obviously, the act of creating a PC is the act of creation, as is tying it to the world. The player has limited rights pre-game. Smart players know how to get away with more, by making things up the DM likes, they inherently get to create more than dumb players who rub the GM the wrong way with their ideas.</p><p></p><p>Given how we don't really get much more control than that in the real world...</p><p></p><p>One friend, who's not allowed to DM (for a variety of reasons that the group has deemed him unfit), had a tendency to accept whatever the players said and make it real. Accidentally say "I hope these aren't werewolves" and you'll find that they are. Especially bad when your first level and you don't have any magic or silver.</p><p></p><p></p><p></p><p>I would expect a higher level char to be older. How much older is always a fuzzy thing, but older would make more sense.</p><p></p><p>I hate games without levels. Particularly ones where the chars get skills that increase dramatically over the course of play. The problem is that tying those increases to levels gives the GM a handy tool for guaging the strength of the party. Whereas, with no levels, all the GM knows is the PCs aren't new and they don't suck anymore.</p><p></p><p>However, the foundation is the same, a new unskilled PC is likely young (and I expect the same for NPCs). A PC with higher skills is likely older.</p><p></p><p>Just a note, in my games, I do make time go by, just to avoid the scenario of PCs who get to level 20 in 3 months game time.</p></blockquote><p></p>
[QUOTE="Janx, post: 5025315, member: 8835"] The initiating space is primarily the domain of the DM. THe player doesn't have the authority to change or create, to some extent. Obviously, the act of creating a PC is the act of creation, as is tying it to the world. The player has limited rights pre-game. Smart players know how to get away with more, by making things up the DM likes, they inherently get to create more than dumb players who rub the GM the wrong way with their ideas. Given how we don't really get much more control than that in the real world... One friend, who's not allowed to DM (for a variety of reasons that the group has deemed him unfit), had a tendency to accept whatever the players said and make it real. Accidentally say "I hope these aren't werewolves" and you'll find that they are. Especially bad when your first level and you don't have any magic or silver. I would expect a higher level char to be older. How much older is always a fuzzy thing, but older would make more sense. I hate games without levels. Particularly ones where the chars get skills that increase dramatically over the course of play. The problem is that tying those increases to levels gives the GM a handy tool for guaging the strength of the party. Whereas, with no levels, all the GM knows is the PCs aren't new and they don't suck anymore. However, the foundation is the same, a new unskilled PC is likely young (and I expect the same for NPCs). A PC with higher skills is likely older. Just a note, in my games, I do make time go by, just to avoid the scenario of PCs who get to level 20 in 3 months game time. [/QUOTE]
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