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Why we like plot: Our Job as DMs
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<blockquote data-quote="The Shaman" data-source="post: 5025781" data-attributes="member: 26473"><p>Exceptional is relative.</p><p></p><p>Some gamers assume that their characters are <em>the</em> adventurers in the setting, in which case, yes, they are most exceptional. But some gamers treat the player characters as largely unexceptional, in a world where adventurer is a recognized profession, just another a trade with its own guilds, for example.</p><p></p><p>You can see the latter view in other games as well. In <em>Traveller</em>, the pilot of a merchant starship is about as unexceptional as a pilot for a communter airline in our real world existence. It's an interesting job, but it isn't wildly exceptional.Does that view apply to a paladin? Or a <em>lawful good</em> cleric?</p><p></p><p>I think that's a pretty narrow interpretation of the motivations for adventurers in games like <em>D&D</em>. In this I agree that this separates player characters <em>in some games</em> from non-player characters - this is not universal across roleplaying games, however.</p><p></p><p>The degree to which characters are exceptional in terms of abilities varies considerably as well. <em>Boot Hill</em>, for example, gives player characters a slight bump on their starting attribute scores, and that's it. It's possible to start with a character who is average in every way; what a player character won't be is <em>below</em> average.I agree very strongly with this.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5025781, member: 26473"] Exceptional is relative. Some gamers assume that their characters are [i]the[/i] adventurers in the setting, in which case, yes, they are most exceptional. But some gamers treat the player characters as largely unexceptional, in a world where adventurer is a recognized profession, just another a trade with its own guilds, for example. You can see the latter view in other games as well. In [i]Traveller[/i], the pilot of a merchant starship is about as unexceptional as a pilot for a communter airline in our real world existence. It's an interesting job, but it isn't wildly exceptional.Does that view apply to a paladin? Or a [I]lawful good[/I] cleric? I think that's a pretty narrow interpretation of the motivations for adventurers in games like [i]D&D[/i]. In this I agree that this separates player characters [I]in some games[/I] from non-player characters - this is not universal across roleplaying games, however. The degree to which characters are exceptional in terms of abilities varies considerably as well. [i]Boot Hill[/i], for example, gives player characters a slight bump on their starting attribute scores, and that's it. It's possible to start with a character who is average in every way; what a player character won't be is [I]below[/I] average.I agree very strongly with this. [/QUOTE]
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