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Why we like plot: Our Job as DMs
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<blockquote data-quote="Woas" data-source="post: 5025836" data-attributes="member: 16317"><p>Not at all. Simply enjoying the conversation an expressing me feelings. I am legitimately interested in the way you see the role of GM. For myself and the main group I play with, GMs are in essence hot-swappable because we see them as basically just another player at the table, albeit with a different job to preform, but "equal" in say to all the other players in terms of game themes and such.</p><p></p><p>I don't deny that each GM has their own quirks and style. But the scenario I described, where someone thought of a fun game scenario and then someone else offered to GM has happened, a few times in fact with my group. So the thought process of "Only Janx can DM this game until completion because it was Janx's idea." is not one that I've ever thought of it that way. The way I fathom it is more like, "Janx would be good at running this game because he's read all those books/seen all those movies/went to college and got a Masters Degree in this field which is related to the game so would be the best bet for DM. Even though the base idea for the game was mine."</p><p></p><p></p><p></p><p></p><p>Although I don't agree with you on this, I won't press the issue (unless you want to fork it) because I feel it's getting off topic. I only went down with this example --well because I didn't see a D&D specific tag on this post so I thought maybe looking at it from a different angles/games might be appropriate.</p><p></p><p></p><p></p><p></p><p>Yes, in a game of D&D this is true. But also by the rules of D&D a DM could ask a player for the backstory of their character and they could simply shrug or flip the DM off and say "No way!" and that would be legitamte since the game of D&D does not care. How D&D establishes the avatars in which the players explore the game with is completely divorced of what a player claims their character actually was or is.</p><p></p><p></p><p></p><p></p><p>You can't have both? Or even yet, you can't have pre-game start drama turn into spontaneous/organic present-game drama?</p><p></p><p>What reason does the monk disgrace himself in the first place? Player whim? It's a perfectly acceptable answer. Maybe because he is the Prince and heir to the throne and has a lot of extra spending money so the weight of all this expendable funds and favors pushes him to spend it all? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>No doubt about it. Agree 100%.</p></blockquote><p></p>
[QUOTE="Woas, post: 5025836, member: 16317"] Not at all. Simply enjoying the conversation an expressing me feelings. I am legitimately interested in the way you see the role of GM. For myself and the main group I play with, GMs are in essence hot-swappable because we see them as basically just another player at the table, albeit with a different job to preform, but "equal" in say to all the other players in terms of game themes and such. I don't deny that each GM has their own quirks and style. But the scenario I described, where someone thought of a fun game scenario and then someone else offered to GM has happened, a few times in fact with my group. So the thought process of "Only Janx can DM this game until completion because it was Janx's idea." is not one that I've ever thought of it that way. The way I fathom it is more like, "Janx would be good at running this game because he's read all those books/seen all those movies/went to college and got a Masters Degree in this field which is related to the game so would be the best bet for DM. Even though the base idea for the game was mine." Although I don't agree with you on this, I won't press the issue (unless you want to fork it) because I feel it's getting off topic. I only went down with this example --well because I didn't see a D&D specific tag on this post so I thought maybe looking at it from a different angles/games might be appropriate. Yes, in a game of D&D this is true. But also by the rules of D&D a DM could ask a player for the backstory of their character and they could simply shrug or flip the DM off and say "No way!" and that would be legitamte since the game of D&D does not care. How D&D establishes the avatars in which the players explore the game with is completely divorced of what a player claims their character actually was or is. You can't have both? Or even yet, you can't have pre-game start drama turn into spontaneous/organic present-game drama? What reason does the monk disgrace himself in the first place? Player whim? It's a perfectly acceptable answer. Maybe because he is the Prince and heir to the throne and has a lot of extra spending money so the weight of all this expendable funds and favors pushes him to spend it all? ;) No doubt about it. Agree 100%. [/QUOTE]
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