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Why we love D&D but hate d20
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<blockquote data-quote="BSF" data-source="post: 1505328" data-attributes="member: 13098"><p>OK, you meant Arcana Unearthed, got it. You mean the system designed by Monte Cook. The guy that worked on Rolemaster, Champions/HERO, Dark Matter, AD&D 2nd Ed (including Planescape), one of the primary designer's for 3rd Ed D&D, wrote Call of Cthulhu D20, co-wrote Ghost, opened his own imprint and then designed Arcana Unearthed so he could publish the Diamond Throne. [sarcasm]Yes, I am sure Monte wanted to merely "prostitute" the system rather than writing one from the ground up to be what he wanted.[/sarcasm]</p><p></p><p>I'm sorry, that last bit was probably uncalled for. Maybe I am missing Monte's point with writing Arcana Unearthed, but he sure seemed to want to write a variant D&D that would use the stuff he liked and get rid of some of the things he didn't. It's his imprint so he wasn't obligated to support the things he didn't like in D&D. I just don't buy into Arcana Unearthed needing a seperate game system.</p></blockquote><p></p>
[QUOTE="BSF, post: 1505328, member: 13098"] OK, you meant Arcana Unearthed, got it. You mean the system designed by Monte Cook. The guy that worked on Rolemaster, Champions/HERO, Dark Matter, AD&D 2nd Ed (including Planescape), one of the primary designer's for 3rd Ed D&D, wrote Call of Cthulhu D20, co-wrote Ghost, opened his own imprint and then designed Arcana Unearthed so he could publish the Diamond Throne. [sarcasm]Yes, I am sure Monte wanted to merely "prostitute" the system rather than writing one from the ground up to be what he wanted.[/sarcasm] I'm sorry, that last bit was probably uncalled for. Maybe I am missing Monte's point with writing Arcana Unearthed, but he sure seemed to want to write a variant D&D that would use the stuff he liked and get rid of some of the things he didn't. It's his imprint so he wasn't obligated to support the things he didn't like in D&D. I just don't buy into Arcana Unearthed needing a seperate game system. [/QUOTE]
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