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Why we love D&D but hate d20
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<blockquote data-quote="Psion" data-source="post: 1506129" data-attributes="member: 172"><p>Do you really think those are the fundamentals of the game? Those are details. What the player will know is things like how to roll for attack and damage, how to make a skill check or save, how to calculate saves, how to select feats, how to roll statistics, how to take 10 or take 20, and so forth. Are you <em>really</em> denying that knowing D&D gives you a leg up when learning Spycraft?</p><p></p><p></p><p></p><p>For someone who in another thread complained about not being able to manage the burden of all the supplements, you sure seem eager to judge and condemn others for a task you find easy that others don't. I could just as easily suggest that those who can't track all the feats associated with a game shouldn't be playing the game and should instead be working on their reading comprehension and memorization skills. (But I don't beleive that so I'm not...)</p><p></p><p>Last time I checked, gaming was a leisure activity. Hardly the basis to judge a person's educational worth. I beleive you should design the game to fit the players, not "design the players to fit the game". D&D is not just a game for the math elite, or at least it shouldn't be. I know we ex-navy reactor operators are clearly of superior intellect, but we can't expect everyone to live up to our standards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>In college most of our group where engineering or physical sciences majors who were familiar with the system and had not problem remembering attack rolls were d20 high, proficiencies d20 low, thief skills d% low, initiative d10 low, and so forth. But it was not exactly intuitive and we also had non-numbersy players who did have to ask what they needed to roll <em>all the time</em>.</p><p></p><p>Now I play with military folks mostly without degrees. Should I expect people who don't juggle numbers daily to be up to my level on numbers-juggling? That would be preposterous.</p><p></p><p>If the dice systems associated with the major mechanics of the game can be fairly unified and made more consistent without compromising the system, then there is no real reason that they shouldn't be.</p></blockquote><p></p>
[QUOTE="Psion, post: 1506129, member: 172"] Do you really think those are the fundamentals of the game? Those are details. What the player will know is things like how to roll for attack and damage, how to make a skill check or save, how to calculate saves, how to select feats, how to roll statistics, how to take 10 or take 20, and so forth. Are you [i]really[/i] denying that knowing D&D gives you a leg up when learning Spycraft? For someone who in another thread complained about not being able to manage the burden of all the supplements, you sure seem eager to judge and condemn others for a task you find easy that others don't. I could just as easily suggest that those who can't track all the feats associated with a game shouldn't be playing the game and should instead be working on their reading comprehension and memorization skills. (But I don't beleive that so I'm not...) Last time I checked, gaming was a leisure activity. Hardly the basis to judge a person's educational worth. I beleive you should design the game to fit the players, not "design the players to fit the game". D&D is not just a game for the math elite, or at least it shouldn't be. I know we ex-navy reactor operators are clearly of superior intellect, but we can't expect everyone to live up to our standards. ;) In college most of our group where engineering or physical sciences majors who were familiar with the system and had not problem remembering attack rolls were d20 high, proficiencies d20 low, thief skills d% low, initiative d10 low, and so forth. But it was not exactly intuitive and we also had non-numbersy players who did have to ask what they needed to roll [i]all the time[/i]. Now I play with military folks mostly without degrees. Should I expect people who don't juggle numbers daily to be up to my level on numbers-juggling? That would be preposterous. If the dice systems associated with the major mechanics of the game can be fairly unified and made more consistent without compromising the system, then there is no real reason that they shouldn't be. [/QUOTE]
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