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Why we love D&D but hate d20
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<blockquote data-quote="Zappo" data-source="post: 1506131" data-attributes="member: 633"><p>I'll repeat myself: you are <em>dead right</em> when you say that 3E is just an evolution of AD&D. I <em>agree</em> with that 110%. Where I disagree is that this fact diminishes the value of 3E in any way.D20 was designed so that it would fit D&D. Again, I <em>agree</em> on that 110%. But this doesn't mean that it won't fit (and fit <em>well</em>) any other heroic action RPG just as well with some degree of alteration. I have my doubts on CoC d20, but Star Wars for example works wonderfully. Generic, not universal.</p><p> </p><p> Does it carry some of D&D with it? Yes. And it's a <em>good</em> thing. It carries with it the part of D&D that is common to all heroic action gaming.I'm starting to get the impression that you haven't even read my post. Here, I'll repost the relevant bit:</p><p> </p><p> <strong>The "core" d20 mechanics are very generic and while they do have their flavor, that flavor is a part of a great many genres.</strong></p><p><strong> </strong></p><p><strong> Which makes them generic. Universal? No. No system is. Not even GURPS, despite the title. But generic? Hell yeah.</strong></p><p> </p><p> In case I wasn't clear, this means that D20 doesn't work for every setting under the sun and it isn't meant to (check some of the early Ryan Dancey articles for that, D20 was never meant to become the one system, not even by the guys who made it).Yup. Agree 110%. So what? That doesn't mean that D20 can't work for a lot of games.</p><p> </p><p> There's a lot of stuff between one and infinity, you know.</p></blockquote><p></p>
[QUOTE="Zappo, post: 1506131, member: 633"] I'll repeat myself: you are [i]dead right[/i] when you say that 3E is just an evolution of AD&D. I [i]agree[/i] with that 110%. Where I disagree is that this fact diminishes the value of 3E in any way.D20 was designed so that it would fit D&D. Again, I [i]agree[/i] on that 110%. But this doesn't mean that it won't fit (and fit [i]well[/i]) any other heroic action RPG just as well with some degree of alteration. I have my doubts on CoC d20, but Star Wars for example works wonderfully. Generic, not universal. Does it carry some of D&D with it? Yes. And it's a [i]good[/i] thing. It carries with it the part of D&D that is common to all heroic action gaming.I'm starting to get the impression that you haven't even read my post. Here, I'll repost the relevant bit: [b]The "core" d20 mechanics are very generic and while they do have their flavor, that flavor is a part of a great many genres. Which makes them generic. Universal? No. No system is. Not even GURPS, despite the title. But generic? Hell yeah.[/b] In case I wasn't clear, this means that D20 doesn't work for every setting under the sun and it isn't meant to (check some of the early Ryan Dancey articles for that, D20 was never meant to become the one system, not even by the guys who made it).Yup. Agree 110%. So what? That doesn't mean that D20 can't work for a lot of games. There's a lot of stuff between one and infinity, you know. [/QUOTE]
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