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Why we love D&D but hate d20
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<blockquote data-quote="francisca" data-source="post: 1506224" data-attributes="member: 9734"><p>And in 1E AD&D and Basic/Expert:</p><p></p><p>Roll d20, add strength, magic weapon bonus, etc</p><p></p><p>Report total to DM</p><p></p><p>DM cross refs you total against a target number on a chart, based upon target's AC and your class/level.</p><p></p><p>1 addition and one lookup/comparison.</p><p></p><p>I was out of gaming from shortly before 2E to about 2000, when I started playing 1E again, and started my own 3E game in 2001. When I found out about THAC0, after the factm, I thought it was a horrible mess. I never had any trouble looking at a chart to figure out if an attack was a hit or miss, and just don't get why THAC0 was introduced in the first place.</p><p></p><p>I find my 3E group spends far too much time figuring out how to apply feat/skill/situational modifiers and how they apply to certain situations. And I don't mean arguing about stuff, I mean working together to come to a consensus about what the hell a rule means, and if it applies to the current situation. The mechanic may be streamlined and elegant, but figuring out that "misc modifier" takes way too long. </p><p></p><p>A year ago, I thought it was lack of familiarity and being set in my ways that made me feel this way. Today, I am certain that though the dicing is simpler, and a "higher number is always better" is a good thing, I find d20 to be way more complicated than 1E and Basic/Expert. I don't buy the idea that it is easier to learn, at all, as there are just too many situational modifiers (see below *). I think in the big hurry to minimize the fun-wrecking effect of crappy DMs, they went a bit too far. And you guys who grouse about class level limits in the previous editions, here's an idea: Rule 0. Toss them out. I have in some games, kept them in others. It's fun either way.</p><p></p><p>Now, having ranted, overall, I like 3E/3.5E quite a bit. I wouldn't be running a 3.5 game if I didn't. I could happilly be living in the past with all my 1E and Basic/Expert material for as long as I game. And I have my gripes about the older versions of the game as well, but no system is perfect.</p><p></p><p>* We had a complete newbie at the table last night, just observing. He was amazed at all of the stuff that had to be accounted for. Have any of you ever played a slimmed down version of 3E, where maybe you toss out AOO, flanking, trip attacks, or other things? How did it pan out?</p></blockquote><p></p>
[QUOTE="francisca, post: 1506224, member: 9734"] And in 1E AD&D and Basic/Expert: Roll d20, add strength, magic weapon bonus, etc Report total to DM DM cross refs you total against a target number on a chart, based upon target's AC and your class/level. 1 addition and one lookup/comparison. I was out of gaming from shortly before 2E to about 2000, when I started playing 1E again, and started my own 3E game in 2001. When I found out about THAC0, after the factm, I thought it was a horrible mess. I never had any trouble looking at a chart to figure out if an attack was a hit or miss, and just don't get why THAC0 was introduced in the first place. I find my 3E group spends far too much time figuring out how to apply feat/skill/situational modifiers and how they apply to certain situations. And I don't mean arguing about stuff, I mean working together to come to a consensus about what the hell a rule means, and if it applies to the current situation. The mechanic may be streamlined and elegant, but figuring out that "misc modifier" takes way too long. A year ago, I thought it was lack of familiarity and being set in my ways that made me feel this way. Today, I am certain that though the dicing is simpler, and a "higher number is always better" is a good thing, I find d20 to be way more complicated than 1E and Basic/Expert. I don't buy the idea that it is easier to learn, at all, as there are just too many situational modifiers (see below *). I think in the big hurry to minimize the fun-wrecking effect of crappy DMs, they went a bit too far. And you guys who grouse about class level limits in the previous editions, here's an idea: Rule 0. Toss them out. I have in some games, kept them in others. It's fun either way. Now, having ranted, overall, I like 3E/3.5E quite a bit. I wouldn't be running a 3.5 game if I didn't. I could happilly be living in the past with all my 1E and Basic/Expert material for as long as I game. And I have my gripes about the older versions of the game as well, but no system is perfect. * We had a complete newbie at the table last night, just observing. He was amazed at all of the stuff that had to be accounted for. Have any of you ever played a slimmed down version of 3E, where maybe you toss out AOO, flanking, trip attacks, or other things? How did it pan out? [/QUOTE]
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